Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/Bunny 2.0 3-VRCMods.unity': a scene with the avatar model 'Assets/FUTURE RP 2017/zoe/Bunny 2.0 3.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 0.47 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/Bunny 2.0 3-VRCMods.unity' and set the viewpoint to 0.47 m in world (eye level), derived from the rig's eye bones.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
Yeah cool and what is this? Description say nothing.
0can you make it so its easier to tell were the color go. I'm having trouble putting it together.
0