This avatar comes with 2 gestures, blinking, and dynamic bones. No lip sync or eye tracking since the bone structure was all in japanese and I have no clue what any of it was in blender. This model looks a little weird. I don't know who modeled it, but it looks a little strange. If you don't like the pillow on the model I made an invisible material in the materials folder named "toon_blank 1" for you to put on the pillow mesh. Has 8 custom emotes including: Caramell Dance, 0 To 100, Bubble Top, Gangnam, Hip Hop Dancing, Shuffle, Running Man Slav, Sweet Dreams.
Installation:
Download the cubedshaders and vrcsdk if you don't have it. Links are above.
Import vrcsdk into unity, then the cubed shaders package.
import the avatar
Load the scene named Nemurin placed in the folder named FBX
Upload
There are three gestures for this model:
RockNRoll: Pulls out a scar and shoots
Victory: Happy expression'
Currently Translating the parents, theres one parent on her left hand called "???? pillow", gonna go out on a limb and say thats where you can disable the pillow in unity.
Her cloud minions look a bit weird. One of them only have one eye and two are combined into one like a sham twins. I couldn't fix that because there were no textures for the clunds.
Just a few texture mistakes I found. Her eyes are missing the pupil, making her seem to be under a hypnosis, and the color of her clothes and hair are less colorful than the picture. I fixed both issues in the photoshop in a few mins though.
@Pasteli that's not a fix. It still makes the blush stand out from rest of her cheek. I just set the shader to particles-addictive to make it transparent.
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Auto-fixed version available2 fixes applied13.2 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/FBX/Nemurin.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Happy-VRCMods.prefab' and ready-to-open scene 'Assets/Happy-VRCMods.unity' instead: a prefab of the avatar model 'Assets/FBX/Nemurin.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.897 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.06x root scale.
Added multi-avatar upload instructionsThe package contains 4 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
is this for 3.0 or 2.0?
0Bruh this avatar is stolen, take it down
0Currently Translating the parents, theres one parent on her left hand called "???? pillow", gonna go out on a limb and say thats where you can disable the pillow in unity.
0Her cloud minions look a bit weird. One of them only have one eye and two are combined into one like a sham twins. I couldn't fix that because there were no textures for the clunds.
0Just a few texture mistakes I found. Her eyes are missing the pupil, making her seem to be under a hypnosis, and the color of her clothes and hair are less colorful than the picture. I fixed both issues in the photoshop in a few mins though.
0@Pasteli that's not a fix. It still makes the blush stand out from rest of her cheek. I just set the shader to particles-addictive to make it transparent.
0@kok0roki I fixed that.Materials>Blush>Shader>Cubed Paradox>Flat Lit Toon>Rendering Mode>Fade
0theirs a texture bug on her cheeks, it pops out like stickers under her eyes
0could you make a mob boss version of this model?thanks
0If anyone has recently downloaded this model I would suggest redownloading since I just added a pretty big update.
0I was hoping to keep my Nemurin model all to myself. Ah well. Good upload though.
0