Pumpkin Spice Latte Screenshot Pumpkin Spice Latte Screenshot Pumpkin Spice Latte Screenshot Pumpkin Spice Latte Screenshot Pumpkin Spice Latte Screenshot
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Asset Type Models and Props

File Type Unity Package

Description


Just in time for Thotumn, your very own pumpkin spice latte!

This is my second model, with custom textures. Let me know if you have any issues with it.

Main model comes with 1 material slot.

In the package you have the main model, textures, and optional (steamy) particle system. Instructions to set it up below:

Set rigid body component to the wrist, picture above shows how it should look. Copy the values.

In the folder you will find a game object prefab called, "Cube attachment for smoke" drop that on the main model and it should already have the fixed joint set up just add the wrist that has the rigid body. Picture above shows an example of what it should look like.

From there don't hide the cube but hide the particle. Once making your animation just set the particle to active in the animation tab.

Ta-da upload and show off that fresh latte! Feel free to edit and enjoy thanks!


Comments

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Kutieko 1567541669 ago

Oh shit, Now I can get the basic white bitches with ease!

0
Legoman99573 1567510249 ago

Sex

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ImLatte 1567470688 ago

My brother! D:

0
Reavo 1567464028 ago

Turning this into purppple leann I preesh ate it

0
NeganVR 1567462783 ago

sex

0
xiledbrady 1567443913 ago

Perfect for Thotumn lmfao! Going into the season at full speed!

0

File Tree (42 files inside Unity Package)


/Assets/Dynamic Bones/Demo/DynamicBoneDemo1.cs
/Assets/Dynamic Bones/Scripts/DynamicBoneColliderBase.cs
/Assets/Dynamic Bones/Scripts/DynamicBone.cs
/Assets/Dynamic Bones/Scripts/DynamicBonePlaneCollider.cs
/Assets/Dynamic Bones/Scripts/DynamicBoneCollider.cs
/Assets/PumpkinSpiceLatte/PumpkinSpiceLatte.fbx
/Assets/PumpkinSpiceLatte/combined_image_0_462620657.png
/Assets/PumpkinSpiceLatte/PumpkinSpiceLatte.prefab
/Assets/PumpkinSpiceLatte/PSL.mat
/Assets/PumpkinSpiceLatte/Cube Attach to model for smoke.prefab
/Assets/Sparkle-Shader-Unity-master/Sparkle-Shader-Unity-master/Assets/Packages/WestmarkCore/Editor/SublimeText3.cs
/Assets/_PoiyomiToonShader/Textures/Default.exr
/Assets/_PoiyomiToonShader/Textures/Ramps/poiyomiNewDefaultShadow.png
/Assets/_PoiyomiToonShader/Editor/PoiToon.cs
/Assets/[KAS] Animations/Shaders/VRC-PoiyomiMasterToonShader-master/Opaque/PoiyomiMaster.shader
/Assets/Poiyomi's Master Shader/PoiShaders/MasterShader/Editor/PoiMaster.cs
/Assets/Cubed's Unity Shaders/Editor/FlatLitToon/FlatLitToonInspector.cs
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/Particle Systems/_Common/Scripts/DestroyAfterTime.cs
/Assets/Particle Systems/_Common/Scripts/TransformNoise.cs
/Assets/Particle Systems/_Common/Scripts/ParticleSystems.cs
/Assets/Particle Systems/_Common/Scripts/DestroyOnParticlesDead.cs
/Assets/Particle Systems/_Common/Scripts/TrailRenderers.cs
/Assets/Particle Systems/_Common/Scripts/DestroyOnTrailsDestroyed.cs
/Assets/Particle Systems/_Common/Scripts/RendererSortingOrder.cs
/Assets/Particle Systems/_Common/Scripts/PerlinNoise.cs
/Assets/Particle Systems/_Common/Scripts/AnimatedLight.cs
/Assets/Particle Systems/_Common/Scripts/Rotator.cs
/Assets/Particle Systems/_Common/Scripts/ParticleSystemsSimulationSpeed.cs
/Assets/Particle Systems/_Common/Scripts/IgnoreTimeScale.cs
/Assets/Particle Systems/_Common/Scripts/_Demo/FPSDisplay.cs
/Assets/Particle Systems/_Common/Scripts/_Demo/FollowMouse.cs
/Assets/Particle Systems/_Common/Scripts/_Demo/DemoManager.cs
/Assets/Particle Systems/_Common/Scripts/_Demo/LoopingParticleSystemsManager.cs
/Assets/Particle Systems/_Common/Scripts/_Demo/ParticleManager.cs
/Assets/Particle Systems/_Common/Scripts/_Demo/FPSTest.cs
/Assets/Particle Systems/_Common/Scripts/_Demo/OneshotParticleSystemsManager.cs
/Assets/Particle Systems/_Common/Scripts/_Demo/MouseRotateCamera.cs
/Assets/Particle Systems/Ultimate VFX/2 - Expansions/XP - TITLES/Scripts/DemoManager_XPTitles.cs
/Assets/Particle Systems/Ultimate VFX/1 - Assets/Textures/Particles/Spritesheets/tex_vfx-ult_particle_spritesheet_smoke3.png
/Assets/Particle Systems/Ultimate VFX/1 - Assets/Materials/Particles/Spritesheets/mat_vfx-ult_particle_spritesheet_explosion-alpha-[1.0].mat

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