A simple rigged steve model from Minecraft, made by me!! Simple because doesn't have high poly body (like original steve rig models for render videos / machinimas) Is a very low poly model but works fine! Is not annoying to see
I've found that if you upscale your personal Minecraft skin to 512 x 256 (64x32) you can use it. HOWEVER! I wish it was 512x512 so you can add the jacket layer without any problems. To do that, we need to figure out how to add a separate model for jackets only.
From what I'm seeing, the texture is a skin from Minecraft. Ergo, it might be possible to import your Minecraft skin into Unity, and using this model as its base.Highly promising.
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