Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Yellow Heart/Yellow Heart.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Yellow Heart-VRCMods.prefab' and ready-to-open scene 'Assets/Yellow Heart-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Yellow Heart/YellowHeart2.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.233x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1 to 1.233, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
Adding Dynamic Bones is a good choice. I added some myself and they look great.
0It's good, but I'd probably still use the version found in Supreme Avatars since it has eye tracking and mouth movement :)
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