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Pop-out Portal v1.1 Screenshot
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1.3K Total Downloads

29.6K Total Views

Asset Type Shaders

File Type Unity Package

Description


It's the result of a tutorial found on https://www.youtube.com/watch?v=SySnHIhiVgM

IMPORTANT NOTE:

***You need Cubeds to it to work, since it also adds modified shaders from it.***

How to use:

Add the "Portal" asset to your scene, centering it on 0, 0, 0. Change its size as needed.
If your character model already uses Cubeds, you just need to change all the materia shaders for the same shader "for portal". Example: "Flat Lit Toon" to "Flat Lit Toon For Portal"

If you plan to use the PanosphereV2, you must use a transparent texture (with ALPHA ENABLED) for the second texture, otherelse it will replace the first.
If you plan to use only one texture, put it on the "SecondTex" only.

Position the portal as you like. If you need the portal to follow the character hips, you need to put the Portal under the hips hierarchy, if you want the portal at a fixed height, just put it under Armature hierarchy.

Import everything to the VRChat and have fun!

Changelog:

v1.1 Fixed Panosphere Shader (Modified to v2 with two textures) and added the refraction shader.
v1.0: Added to VRCMods

Tags


portal cubeds

Assets (29 files inside Unity Package)


/Assets/Cubed's Unity Shaders/Shaders/Misc Shaders ForPortal/Unit Shadowed For Portal.shader
/Assets/Cubed's Unity Shaders/Shaders/Misc Shaders ForPortal/Flat Lit Toon Rainbow For Portal.shader
/Assets/Cubed's Unity Shaders/Shaders/Misc Shaders ForPortal/Flat Lit Toon Distance Fade For Portal.shader
/Assets/Cubed's Unity Shaders/Shaders/Misc Shaders ForPortal/Simple Gradient Sky For Portal.shader
/Assets/Cubed's Unity Shaders/Shaders/Flat Lite Toon ForPortal/Flat Lit Toon For Portal.shader
/Assets/Portal/Portal.fbx
/Assets/Portal/InnerPortal.mat
/Assets/Portal/outer-space-1485956786EG0.tga
/Assets/Portal/Walls.mat
/Assets/Portal/DisplacementLayer.mat
/Assets/Portal/outer-space-1485956786EG0.png
/Assets/Portal/OuterRing.mat
/Assets/Portal/PurpleStarTransp.tga
/Assets/Portal/PortalScene.unity
/Assets/Portal/PurpleStartga.tga
/Assets/Portal/Shaders/Inner Ring Displacement.shader
/Assets/Portal/Shaders/Inner Ring.shader
/Assets/Portal/Shaders/Bottom.shader
/Assets/Portal/Shaders/Walls.mat
/Assets/Portal/Shaders/Circle.tga
/Assets/Portal/Shaders/PortalPano.shader
/Assets/Portal/Shaders/Walls.shader
/Assets/Portal/Shaders/Inner Ring.mat
/Assets/Portal/Shaders/Displace.jpg
/Assets/Portal/Shaders/Outer Ring.mat
/Assets/Portal/Shaders/Panosphere Portal.mat
/Assets/Portal/Shaders/Bottom.mat
/Assets/Portal/Shaders/Outer Ring.shader
/Assets/Portal/Shaders/Displacement.mat
Comments

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racnarok 1573345685 ago

¨Cubeds¨ GG

0
yikers 1573220792 ago

"you need cubeds to it to work" well cubeds will not be supported in unity 2018 update that is coming soon :OMEGALUL:

0
heyman1231 1573078829 ago

Honestly, its better just to watch the tutorial and do it from scratch so you have a better understanding of how it works so you can custimize it to your needs.

0
coman 1573057324 ago

cool

0

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