Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.72 m in world (eye level) (the measured model height). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Comments
Don't forget to vote kick luna
3Tried everything and I still don't know how make it work (I followed your tutorial) is it still working?
1VAC banned
1***
1Thank you for keeping everything in one folder.
1How can i turn of the zoom, and is it possible to take this on an objekt like a "Smartphone whatever"
0I did all the steps and renamed all the bones to be correct, but nothing happend? Is this shader compatible with unity 2018?
0How do i see people through walls wherever i look? im making a bloodhound avatar
0how do you change the radius? the red Reticle and the Hud are too close from the POV
0I like it, I used it as a basis for my radar on my SPAA
0Finally, now i dont have to wander the map for hours to find my friends
0could I have you Discord and we call and you help me pls
0Did the bones need to be in the same order
0Did everything but I does nothing
0Could you help me or make a tutorial video please
0It’s not working
0i cant add the head as a rigid body
0Now, they can't hide anymore.
0