Email
[email protected] if any questions or issues.
A Hat in Time animations from the Hat Kid, Mustache Girl, Smug Dance and Conductor converted to unity humanoid.
Exracted and converted using umodel.
Includes:
Alps_Horn_Blow, ArmRest, ArmRest_WalkieClick, BossIdle, Boss_Dive, Boss_Idle, Boss_Jump, Boss_SkipJump, Boss_fall, Boss_slap, Boss_throwing, BumpWall, ButtBurnDown, ButtBurnUp, CaughtByQueen, ChairBoundIdle, ChairBoundMove, Click_Monitor, ClimbDown_TurnAround, ClimbIdleL, ClimbIdleR, ClimbLtoR, ClimbRtoL, ClimbUp, ClumsyFallAir, ClumsyFallGround, CrammedClosetIdle, CrawlEnter, CrawlIdle, Death_Intro, Death_Loop, Died, Director_Idle, DiscoBall, DoorEnterLeft, DoorEnterRight, DoorLookCloseLeft, DoorLookCloseRight, FallGetup, FallingCycle, Finale_Attack_Knockback, Finale_PepTalk_Intro, Finale_PepTalk_Loop, Finale_SuicidePunch, Flee, Fountain_Cinematic, Frozen, GetItem, GiveItem, HK_crouch_pushup, HK_run_action_key, HK_run_handpain, HK_stand_action_key, HK_umbrella_charge_run, HandHurt, HelperAbilityNoTarget, Hill_up_intro, HoldMaginifyingGlass, HookProjShootAir, Hookshot_Fast, Hookshot_Fast_Org, Hookshot_SwingBackward, Hookshot_SwingForward, Hurt1, Hurt2, Hurt3, Hurt4, Hurt5, Idle, Idle_Dolls, Idle_Hurt, Idle_Taunt1, Idle_Taunt2, Idle_old, Item_Carry_Large, Item_Carry_Small, Item_PickUp_Large, Item_PickUp_Small, JumpDive, JumpDiveIdle, JumpDiveSlide, JumpDiveSlideFull, JumpDive_old, Jump_Double, Jump_Double_Old, Jump_Forward, Jump_Ledge, Jump_Still, KickCan, LandRecoil, LandRecoilMoving, LandRecoilMovingFar, LandRecoilMovingFar_old, LandRecoilMoving_old, LandRecoil_old, LedgeHang, LedgeHang_Intro, Level_Intro_Back, Level_Intro_Front, LookAroundSurprised, Mod_Cyclone, Mu_ending_fainted, OpenChest, PresentKnife, Propellor, Psychonauts_LevBall_Idle, Psychonauts_LevBall_Run, PunchB, Puncha, Repair1, RunCycle, RunCycle_Old, RunScared, SandSkate, SandSkateJump, ShakeFlask, ShockFallBack, Smug dance, SpinJump, StabKnife, StandCleanShoe_Idle, StandHatScoff_Idle, StandLookLeftRight_Idle, StandLoop_Idle, StandingIdle, StitchNewHat, SwampSink_Idle, SwampSink_Run, SwimForward, Talking, TestAnim, Thinking01, Thinking02, Thinking03, Thinking04, Thinking05, Throne_scold, Throne_sit, Throne_slap_intro, Throne_slap_loop, Ticket_Idle, TightropeIdle, TightropeRareIdle01, TightropeRun, TimeGet_Air, TimeGet_Ground, TimeGet_Quiet, TimeGet_finale, TimeRift_Fall_Butt, TimeRift_Fall_Grace, TipToeWalk, TurnAround, TurnAround_old, Twirl_Showoff_1, Twirl_Showoff_2, Twirl_Showoff_3, Victory, Walk, WalkNStab, Walk_Jog, WallHog, WallSlide_Up, Whistle, badge_present_idle, badge_present_post, badge_present_pre, band_march, boss_teleport, bow, chase, corner_peek, crawl, crawlaway, crouch_intro, crouch_outro, crouch_outro_slow, derp, director_clap, director_intro, director_shock, drown_surface, drown_swim, drown_underwater, face_wipe, falldeath_land, highfive, hill_down, hill_down_full, hill_up, hill_up_full, hill_up_j02, hold_key, homing_attack_end, homing_attack_intro, homing_attack_loop, hookshot_clang, idle_cold, idle_taunt3, item_throw, item_throw_onehand, ledge_jump, mud_idle, mud_run, npc_kiss, npc_tease, pattycake, pillow_dive, propellor_noumbrella, race_idle, race_intro, rage, ref, rocketride, run_skip, sandmobile_drive_enter, sandmobile_drive_land, sandmobile_drive_loop, sandmobile_exit_left, sandmobile_exit_right, scared_idle, scared_idle_intro, scared_idle_outro, scooter_drive_land, scooter_drive_loop, scooter_honk, shout, sit_bench, sprint, sprint_idle, sprint_idle_start, spy_idle, spy_run, storytell_idle, storytell_lookleft, storytell_talk, stylish_air, swimidle, teach_point, teach_talk, tiedup_idle, tiedup_shout, trip, twirl, twirl2, twirl3, wallslide, wallslideTest, water_drink, water_refill, wpn_carry_umbrella, wpn_carry_umbrella_intro