The thermal works entirely for 1 total second and then the white that players should have disappears, leaving only the grey filter. I use this on sdk 3 with animations that toggles the nvg object and thermal object. any ideas?
Anyone know how to get this set up on sdk3.0? My attempts have made it so NV turns on for 1 second, then it switches to thermal for 1 second, then it turns off and just repeats the cycle.
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