Hosted here due to file size
https://mega.nz/folder/ObYw0DpI#wGo-j5z3swsjPbx5F9hCwQ
Email
[email protected] if any questions or issues.
Animations from Yakuza 0 converted to Unity humanoid, due to the importer being an abandoned WIP, animation formats and how the animations work in game, some have jitter.
Animation groups:
2p_catch_highkick, 2p_tougi, 3s_bridge, 3s_down, 3s_keriage, 3s_punch, Adventure, aki_guardbreak, akoto_3zako, akoto_btlstart, appear_boss1_gun2, appear_gun_5men, appear_h_boss1, appear_k_boss1, appear_kenshi_5men, appear_kn_boss1, appear_middle_boss, appear_rifle_5men, appear_s_boss1, appear_sude_boss3, appear_sude_only_boss, appear_t, appear_zako, awano, baba_choke_niji, baba_rush_niji, backcrush_mjm, backdrop, bakuchiku, bat, beercase, bil, boujutsu_soul, bowl, brainbuster_bench, btled_gun, btled_sude, buki_jibaku, bukic_nage, bukif_nage, bukinusumi_dosu, bukinusumi_gun, buy_real, c47000, cab_mjm_service, cab_opening, cab_rival, CarChase, Cat, change, combo_weapontonfa, Common, Crowd, daiboku, daigo_niji, dart, Darts, disco, door_down, doramukan, doryu_min, dosu_gorou, dosu_hajiki, dosubat, dosunagashi, dosuori, doushiuchi, down, drink, drop_obj, drop_trample_88, end_helicopter, enter_helicopter, enter_power, enter_speed, enter_technic, esc_encenemy, esc_hide, esc_kubishime_ng, esc_makoto, esc_run_long, esc_shimeotoshi_ng, esc_shimeotoshi_ok, f_ana_stg_img_0, final_drive, finishblow, gabyou, gaman_genkai, ganki_skill, golfswing, gougeki, grail_knock, gswing_pole, gun_bunnage, gyakuten_skill, h, hact_nishiki, hact_oda, hact_tachibana, haiheki_kick, haiheki_punch, hanabi, hangeki, hazukashi_niji, healing_skill, hikiage_red, hizajyuji_niji, hodoki_hagai, hodoki_lapel, hodoki_tackle, ikedaya_turekomi_r, init_1man, inject_amibou, jump_toilet, kabe_airon, kaburikasa, kaiten_ranbu, kakiwake, kanai_combo_green, kanai_kobushi_red, kanai_sude_blue, kanban_88, kaonejiri, Kara, kara_kru_bakamitai, kara_kru_judgement, kara_mjm_24jikan, kara_nis_judgement, karameuchi, kari_soul, kasamawasi, kashiwagi, katana_kudaki, kawa_turi_p_en, kensetsu_cutter, kensetsu_down1f, kick_doumawashi_blue, kiryu_gswing, kishitani_dosu, kishitani_kabedosu, knock_table110, knock_togetoge, knock_wall_l, knuckle_soul, kobushikudaki, krc_change, krc_tatsunee, krh_bacchus, krh_change, krl_change, kubiuchi, kutyu_oi, kuze, kyougeki, kyukyoku, lariat_niji, m4_hact, majima_bat, makoto_gameover, makoto_guard, meteo_strike_red, mia_throw_powerbomb, mijingiri, mikan, ministove_burn, mj_lose, mj_lucky, mj_rech, mjb_change, mjb_feifu, mjd_areshi, mjd_change, mjk_change, mjm_keritobashi, monzetsu, mouko_noukudaki, mouko_topa, mount, nage_oiuchi_lapel, nage_oiuchi_neck, nail_strip, nankoufuraku_skill, nishiki_bin_hact, nishiki_help_hact, nuntyaku, oi_boss_kansetu_red, oi_kick, oi_trample_ao, oi_upper, oideyasu, oiuchi_head_punch_ao, onetsu, open_door, open_fusuma, open_saku, open_wdoor, overall_win, p_tel, Pattern, pole_knock_lapel, pullout_tooth, ranbu, raw, ri, rocket, romero_niji, sasayaki, sega_ac_fantasy, sega_ac_hangon, sega_ac_outrun, sega_ac_space, senkai_houka, sera_hact, shachihoko_red, shakuri_green, shibusawa, shimano_throw_k, shimeotoshi, shinada_tackle_niji, shinada_tag, shiraha, sit_needle_holder, snatch_weapon, soubousashi, sprinkle_solt, stick_knife_body, stick_knife_table, stick_knife_wall, stungun, style_get, table90_lapel, table90_neck, tand_bat, tand_big, tand_help, tand_katsuage, tand_normal, tand_sude, tand_ypp, tatakiotoshi, tate, tel_machiawase, teleca_get, tessen, tetsui, throw_window, togijo, tomoenage, tonfa_soul, tsubazeriai, Tubo, tuigeki_bou, tuigeki_katate, tuigeki_knife, turi_p, umbrella_kick, umekomi, umi_turi_p_en, wall_hammer_osiate, wall_knock_neck, wall_taiken_osiate, washidukami, weaponn_combo_by_spear, win_power, win_speed, win_technic, wpn_katate, yoneda