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Techwear Wolfboy Screenshot Techwear Wolfboy Screenshot Techwear Wolfboy Screenshot
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3.3K Total Downloads

68.3K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Hello, This is my Techwear Wolfboy avatar.

model is 100% ready to upload.

Uses SDK 3.0

Make sure you use Poiyomi version 7.0.100

Comes with DynamicBones.

Join My Discord For Updates, Free Avatars, Assets, Info | https://discord.gg/664rCF9jPs

Full view of the avatar here | https://youtu.be/bEueQIANCvA

Assets (1172 files inside Unity Package)


/Assets/WeFixUrProblem/Locomotion(for ALL)/Additive-Layer.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/LITE Controller.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/Youtube Tutorial.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/LocomotionFIX_LITE.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/LocomotionFIX_v5.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/ReadMe.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/FBT Floating.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/FULL Locomotion Menu.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/ParameterSample.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/Stationarymenu 1.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose(ByWetCat)Free.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/StandAnim_NewUpdate.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose_By_WetCat(lewd).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/zero.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/crounching(VR).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/crounching(Kitty).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose(Meow)_by_wetcat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/Previews/Preview1(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/tpose-copy.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouch_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/prone_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/laydown-side-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/standing_idle2(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/laydown-back-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchsit-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchsit-leanedback-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchside-stationaty(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/standing_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/FBT-Crouch.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Prone2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/blend-FBT.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Prone.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Prone.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Crouch2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/blend_vr_only_unused.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/FBT-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Crouch.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Stand2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Crouch.asset
/Assets/Avatar/Wolfy Boi.fbx
/Assets/Avatar/Pack.unity
/Assets/Avatar/Anims/cwalk.anim
/Assets/Avatar/Anims/Vibin.anim
/Assets/Avatar/Anims/Clean Groove.anim
/Assets/Avatar/Anims/IDLE.anim
/Assets/Avatar/Anims/7.anim
/Assets/Avatar/Anims/Shoot.anim
/Assets/Avatar/Anims/BillyBounce_1.anim
/Assets/Avatar/Anims/Hot Lay Down Idle.anim
/Assets/Avatar/Anims/prone idle.anim
/Assets/Avatar/Anims/5.anim
/Assets/Avatar/Anims/Hotline Bling.anim
/Assets/Avatar/Anims/RealisticIdle_NutCorp.anim
/Assets/Avatar/Anims/Menus/Hands.controller
/Assets/Avatar/Anims/Menus/Thumbnail.controller
/Assets/Avatar/Anims/Menus/Menu.asset
/Assets/Avatar/Anims/Menus/Action.controller
/Assets/Avatar/Anims/Menus/Parameters.asset
/Assets/Avatar/Anims/Menus/Test DONT USE.controller
/Assets/Avatar/Anims/Facial Exp/Lewd.anim
/Assets/Avatar/Anims/Facial Exp/Smile.anim
/Assets/Avatar/Anims/Facial Exp/Angry.anim
/Assets/Avatar/Anims/Facial Exp/Smug.anim
/Assets/Avatar/Anims/Facial Exp/sad.anim
/Assets/Avatar/Anims/Facial Exp/Shocked.anim
/Assets/Avatar/Materials/Shoes.mat
/Assets/Avatar/Materials/Metal.mat
/Assets/Avatar/Materials/Eyes.mat
/Assets/Avatar/Materials/Ears Tail.mat
/Assets/Avatar/Materials/Jacket.mat
/Assets/Avatar/Materials/Socks.mat
/Assets/Avatar/Materials/Face.mat
/Assets/Avatar/Materials/Pants.mat
/Assets/Avatar/Materials/Back Eyes.mat
/Assets/Avatar/Materials/Black Metal.mat
/Assets/Avatar/Materials/Hair.mat
/Assets/Avatar/Materials/Body.mat
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiDefines.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiParallax.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiMetal.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiRGBMask.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiDepthColor.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiData.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiFrag.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiDissolve.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiShadowVert.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiPathing.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiPassOutline.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiRimLighting.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiGrab.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiDecal.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiMSDF.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiFlipbook.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiGlitter.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiVoronoi.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiBackFace.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiSpecular.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiBulge.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiDithering.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiVert.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiDebug.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiIridescence.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_Poicludes.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiRandom.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiMainTex.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiOutlineVert.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiWireframe.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiPenetration.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiMath.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiTessellation.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiShadowFrag.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiMacros.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiBlackLight.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiVideo.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiEmission.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiBlending.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiHelpers.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiClearCoat.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiLighting.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiPanosphere.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiPass.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiMirror.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiHologram.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiPassShadow.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiAudioLink.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiV2F.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiBRDF.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiUVDistortion.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_PoiMatcap.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Includes/CGI_FunctionsArtistic.cginc
/Assets/Avatar/Materials/OptimizedShaders/Socks/Shaders/S_Poiyomi_Toon.shader
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiDefines.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiParallax.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiMetal.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiRGBMask.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiDepthColor.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiData.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiFrag.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiDissolve.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiShadowVert.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiPathing.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiPassOutline.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiRimLighting.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiGrab.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiDecal.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiMSDF.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiFlipbook.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiGlitter.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiVoronoi.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiBackFace.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiSpecular.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiBulge.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiDithering.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiVert.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiDebug.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiIridescence.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_Poicludes.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiRandom.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiMainTex.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiOutlineVert.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiWireframe.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiPenetration.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiMath.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiTessellation.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiShadowFrag.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiMacros.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiBlackLight.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiVideo.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiEmission.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiBlending.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiHelpers.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiClearCoat.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiLighting.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiPanosphere.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiPass.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiMirror.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiHologram.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiPassShadow.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiAudioLink.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiV2F.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiBRDF.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiUVDistortion.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_PoiMatcap.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Includes/CGI_FunctionsArtistic.cginc
/Assets/Avatar/Materials/OptimizedShaders/Black/Shaders/S_Poiyomi_Toon.shader
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiDefines.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiParallax.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMetal.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiRGBMask.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiDepthColor.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiData.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiFrag.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiDissolve.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiShadowVert.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiPathing.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiPassOutline.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiRimLighting.cginc
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/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiDecal.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMSDF.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiFlipbook.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiGlitter.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiVoronoi.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiBackFace.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiEnvironmentalRimLighting.cginc
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/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiDebug.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiIridescence.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_Poicludes.cginc
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/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMainTex.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiOutlineVert.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiWireframe.cginc
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/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMath.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiTessellation.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiShadowFrag.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMacros.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiBlackLight.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiVideo.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiEmission.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiBlending.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiHelpers.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiClearCoat.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiLighting.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiPanosphere.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiPass.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMirror.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiHologram.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiPassShadow.cginc
/Assets/Avatar/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiAudioLink.cginc
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/Assets/VRCSDK/Examples3/Animation/Controllers/vrc_AvatarV3UtilityTPose.controller
/Assets/VRCSDK/Examples3/Animation/BlendTrees/vrc_CrouchingLocomotion.asset
/Assets/VRCSDK/Examples3/Animation/BlendTrees/vrc_StandingLocomotion.asset
/Assets/VRCSDK/Examples3/Animation/BlendTrees/vrc_ProneLocomotion.asset
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_idle.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_disbelief.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_sprint_forward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_idle3.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_point.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_peace.anim
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/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_eyes_open.anim
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/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_raise_hand.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_strafe_right_135.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_walk_forward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_point.anim
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/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_backflip.anim
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/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_run_strafe_right_45.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_laugh.anim
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/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_thumbs_up.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_mood_surprised.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_shuffle_left.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_walk_right_135.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_idle2.anim
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/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_rock.anim
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/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_walk_right.anim
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/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_shuffle_forward_rfoot.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_stand_still2.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_eyes_die.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_crouch_walk_right_45.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_mood_sad.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_low_crawl_forward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_ikpose.anim
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/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_dance.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_mood_angry.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_afk.anim
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/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_shake_fist.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_stand_cheer.anim
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/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_stand_clap.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_sit_down.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_landing.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_shuffle_forward_lfoot.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_turn_180.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_fall_short.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_disapprove.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_eyes_shut.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_tpose.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_supine_getup.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_mood_happy.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_rotate90_right.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_low_crawl_right.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_stand_sadkick.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_fist.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_strafe_right_45.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_hands_idle.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_stand_wave.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_walk_backward.anim
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_die.anim
/Assets/VRCSDK/Examples3/Animation/Masks/vrc_MusclesOnly.mask
/Assets/VRCSDK/Examples3/Animation/Masks/vrc_HandsOnly.mask
/Assets/VRCSDK/Examples3/Animation/Masks/vrc_Hand Right.mask
/Assets/VRCSDK/Examples3/Animation/Masks/vrc_Hand Left.mask
/Assets/VRCSDK/Sample Assets/Materials/Screen.mat
/Assets/VRCSDK/Sample Assets/Materials/Red.mat
/Assets/VRCSDK/Sample Assets/Materials/BrightButton.mat
/Assets/VRCSDK/Sample Assets/Materials/MirrorReflection.mat
/Assets/VRCSDK/Sample Assets/Materials/GUI_Zone_Holo.mat
/Assets/VRCSDK/Sample Assets/Materials/GUI_Gradient_Ground.mat
/Assets/VRCSDK/Sample Assets/Materials/Green.mat
/Assets/VRCSDK/Sample Assets/Materials/Chair.mat
/Assets/VRCSDK/Sample Assets/Shaders/Video-RealtimeEmissiveGamma.shader
/Assets/VRCSDK/Sample Assets/Shaders/VRChat-Sprites-Diffuse.shader
/Assets/VRCSDK/Sample Assets/Shaders/VRChat-Sprites-Default.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mirror.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-BumpedMappedSpecular.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-BumpedDiffuse.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-Particle-Multiply.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-Particle-Alpha.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-Diffuse.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-StandardLite.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-MatCapLit.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-Particle-Add.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-Skybox.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-Lightmapped.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-BumpedSpecular.shader
/Assets/VRCSDK/Sample Assets/Shaders/Mobile/VRChat-Mobile-ToonLit.shader
/Assets/VRCSDK/Sample Assets/Editor/RealtimeEmissiveGammaGUI.cs
/Assets/VRCSDK/SDK3A/Editor/VRCSdkControlPanelAvatarBuilder3A.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3View.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAnimatorRemeasureAvatarEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3LipSync.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCExpressionParametersEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarPlayerStationEditor3.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3_Expressions.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCExpressionMenuEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3AnimLayerInit.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3AnimLayerGui.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAnimatorLocomotionControlEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarSpatialAudioSourceEditor3.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAnimatorTemporaryPoseSpaceEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarParameterDriverEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAnimatorTrackingControlEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3EyeLook.cs
/Assets/VRCSDK/SDK3A/Runtime/AvatarValidation.cs
/Assets/Shaders/Doppelgänger/Public/Resources/BankGothic.ttf
/Assets/Shaders/Doppelgänger/Public/MetallicFX/Gold.mat
/Assets/Shaders/Doppelgänger/Public/MetallicFX/Steel.mat
/Assets/Shaders/Doppelgänger/Public/MetallicFX/Includes/Vert.cginc
/Assets/Shaders/Doppelgänger/Public/MetallicFX/Includes/Frag.cginc
/Assets/Shaders/Doppelgänger/Public/MetallicFX/Includes/HelperFunctions.cginc
/Assets/Shaders/Doppelgänger/Public/MetallicFX/Includes/Defines.cginc
/Assets/Shaders/Doppelgänger/Public/MetallicFX/Textures/Metal normal 1.png
/Assets/Shaders/Doppelgänger/Public/MetallicFX/Textures/Metal normal 2.png
/Assets/Shaders/Doppelgänger/Public/MetallicFX/Shader/Doppelganger MetallicFX 6.0.1.shader
/Assets/Shaders/Doppelgänger/Public/MetallicFX/Editor/MetallicFX601GUI.cs
Comments

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Mage_Enderman 1640053600 ago

Hey, please decimate, replace, or retopolgize the shoes. IMO there is no reason for SHOES to be 30,000 polys

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