Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Gundam/Gundam.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Gundam-VRCMods.prefab' and ready-to-open scene 'Assets/Gundam-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Gundam/Real Gundam.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.679 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.9x root scale.
Comments
I'm having the same issue with the fingers and the body always stays stiff.I noticed that it's missing one of the bones in the left hand. Could that be the problem?
0It's great but the fingers do not work for me
0Your welcome i hope it helps.
0thank you.. I'll try
0Cyberknite if you load the SDK scene example avatar then pull him to your asset folder you should create a human scaled model you can put in the scene after you load the gundam scene. Then just Place them at coordinates 0,0,0 and match the gundam to the size you need.
0is this human height or not.. and what's scale I need, in order to adjust this to average human height
0Finally a mecha I want. even though its not the Strike.. but what the hell, I'll take Her
0