Alleycrack

Member for 1516574888

19 Posts & Comments


Alleycrack 1519971035

The only thing I can say is to make sure that you have the correct versions of everything and that everything has been imported in the right order. This is usually the problem.

0
Alleycrack 1519853138

That's what "This file may not be suitable under VRChat Community Guidelines" right above the download button is for. But since three different people have complained ill fix it over the weekend.

0
Alleycrack 1519099041

I would do it at the behest of the author themselves however you should also look at the other mmd models on this site.

0
Alleycrack 1518974196

Do you have dynamic bones imported?

0
Alleycrack 1518823868

@RikoRikoRip Sounds like a problem with the sdk or their servers

0
Alleycrack 1518368013

I figured that if someone is okay with seeing the model that they wouldn't care if they saw that when they go looking for it and you can't see it from the outside

0
Alleycrack 1518323563

Make sure you have the latest versions for everything and to import the shaders and the VRChat SDK

0
Alleycrack 1518034607

@RikoRikoRip This is because you need to import Cubeds Shaders before you import the package then the correct textures will be on the two models. Use the latest version https://github.com/cubedparadox/Cubeds-Unity-Shaders/releases I would recommend using the PringlesOptimized the other was for people wanting to change coloring

0
Alleycrack 1517678638

What is the error

0
Alleycrack 1517610558

Make sure you have cubeds sharers imported before the model

0
Alleycrack 1517370258

No i mean the sketchfab you have on the top of this page is broken there is an error

0
Alleycrack 1517107670

Go to Prinz Eugen>Materials and then select just the generatedatlasbake and make sure that the alpha cutoff is above 0 but below .2

0
Alleycrack 1516834925

Fixed the blinking and added two scenes so one can have its textures edited

0
Alleycrack 1516828447

You need to be using Cubeds Shaders and have it imported first

0
Alleycrack 1516745724

There were originally all separate textures but I atlased them together for optimization. When I re-upload I'll see if I can make another scene with a version that has separated textures

0
Alleycrack 1516678575

I just noticed that myself I'll put up a new version either tommorrow or the day after that

0
Alleycrack 1516667661

When I downloaded it myself and went through the process I did not see the viseme error and all the components were in place. First I created a fresh project and imported dynamic bones, cubedsshaders, and the Vrchat Sdk. Then I went to projects at the bottom and right clicked in the assets folder and clicked import package then custom package. Imported the package I downloaded (Lucoa (Dynamic Bones)). Then I went to file and hit open scene and opened the Lucoa folder. Then I selected luc.unity and the model popped onto the scene with all the dynamic bones and the avatar descriptor in the correct settings. The settings I used for both the dynamic bones was .5 dampening and .9 inert leave everything else the same. Let me know if this works

0
Alleycrack 1516630446

I'll look into it some more later today. But for now check the avatar descriptor for lip sync which needs to be set to default. That's how I solved it on my version. You can find the avatar descriptor on the right side of the screen after clicking on Lucoa in the directory on the left side.

0
Alleycrack 1516589031

It should be fixed

0
1