Arengie

Member for 1543277051

9 Posts & Comments


Arengie 1582155054

This is funny because it actually takes more time to download this and import it than it does to actually make it yourself. GJ, gamers.

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Arengie 1581569985

If Neganvr says sex he is entitled to 1 free headpat

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Commented on unknown content 😴
Arengie 1569978767

Oh man the sex spam is really getting out of control

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Commented on unknown content 😴
Arengie 1569975252

Every avatar is quest compatible if it's shit enough

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Arengie 1569023515

If you're considering downloading this I recommend looking up a quick tutorial on how to do faces yourself since it only takes a few minutes, is literally one of the easiest things to learn, and you would be able to do more than just these 7 presets. Learn to fish instead of waiting for people to give you fish, that is all.

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Arengie 1547258931

Thanks so much, now I don't need to make the edit every single time I make a new HNK avatar :D

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Arengie 1544177566

Thanks for the shoutout! Glad to see my comment helped! :D

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Arengie 1544007000

So to fix the hair transparency issue while still using the gem shader I had to click the the shader settings (which is right above the block where you pick the shader for those who don't know) and clicked edit shader. This took me to visual studio (you don't need to sign in) where I could see a wall of code and towards the top there was a line that said "Que"="transparent". I simply replaced "transparent" with "geometry", file saved, and when I got back to the unity project the hair was opaque and remains so ingame. Before anyone asks, Yes I tried switching the render que to geometry directly in unity but for some reason it didn't do anything ingame.

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