nuclearsyrup

Member for 1517425485

14 Posts & Comments


nuclearsyrup 1520867509

It works cause they didn’t do all the rigging a meshing for it. Those are my files in the screenshot

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nuclearsyrup 1518650653

That's because the polygon count is way to low to show those kinds of details well, the sdk only allows 20k while this is a 100k model to start off with

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nuclearsyrup 1518313965

But the menus don’t work and it’s my personal so I’m not posting it

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nuclearsyrup 1518313891

Sounds good? I’m having trouble with getting unity to work on my new rig so I’m a bit hindered right now in making avatars

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nuclearsyrup 1517981642

What’s wrong?

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nuclearsyrup 1517900656

Thanks Broski

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nuclearsyrup 1517687625

What do you mean fix the legs?

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nuclearsyrup 1517517516

You mean like the one I made that's trending #1?

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nuclearsyrup 1517501506

Are you having the problem with the visor? I can take some snap shots for you

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nuclearsyrup 1517452835

Thanks for the input Kaz, I added dynamic bones to the model and took your input in organizing.

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nuclearsyrup 1517446062

Holy hell, 200 downloads, I’m going to update the file with dynamic bones and upload the smaller version

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nuclearsyrup 1517431919

if that happens, then change the render from opaque to cutoff, its the view port from MMD because this model was made with VR in mind

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