Oh, boob_right seems to have some weight paint on the whole right arm and hand as well. https://i.gyazo.com/5d748255ffd67ce410f9a89eaa3c40fe.png EDIT: The male model has a lot more weight painting issues than I anticipated. I suggest you manually adjust the weight painting yourself. There's redundant vertex groups, weight painting on places that shouldn't be, shoddy application and other stuff. I believe you just applied the weight painting automatically and it butchered it.
Disregard my issue! I've resolved this by doing the following: Go into seated mode and drastically reduce user real height. Here's the result: https://i.imgur.com/dONCBHE.mp4
I tried scaling the arms on my own, making them smaller makes it worse and making them larger doesn't really resolve the issue. With normal scaling, I have to hang my controllers on my fingers and make them reach all the way down my knees so the arms straighten out when my own are resting.
Hey, 5'5" Oculus Rift user here. I'm getting issues with the arms, when they are in a resting position, the arms of the avatar are bent. I've asked around and this seems to be an issue with the model itself. Here's a video demonstrating the issue, with a default avatar being used as comparison first: https://youtu.be/sqEGJtO04Gk
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