Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Asriel/Upload This/asriel 1.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/asriel 1-VRCMods.prefab' and ready-to-open scene 'Assets/asriel 1-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Asriel/asriel.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.353 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.45x root scale.
Comments
Disregard my issue! I've resolved this by doing the following: Go into seated mode and drastically reduce user real height. Here's the result: https://i.imgur.com/dONCBHE.mp4
0I tried scaling the arms on my own, making them smaller makes it worse and making them larger doesn't really resolve the issue. With normal scaling, I have to hang my controllers on my fingers and make them reach all the way down my knees so the arms straighten out when my own are resting.
0Hey, 5'5" Oculus Rift user here. I'm getting issues with the arms, when they are in a resting position, the arms of the avatar are bent. I've asked around and this seems to be an issue with the model itself. Here's a video demonstrating the issue, with a default avatar being used as comparison first: https://youtu.be/sqEGJtO04Gk
0Do you think you could also do the Storyshift version of that model too
0Ih'm as puwe as cawn be. OwO
0The avatar might be pure but cancerlord1999's is not so pure...
0nice to see people enjoy this avatar
0Heyy I remember seeing you in-game with this skin c: Pink Tear here!
0This is so pure. Thanks for uploading this.
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