ExDe707

Member for 6y 146d

7 Posts & Comments


Commented on unknown content 😴
ExDe707 5y 263d

Oh, boob_right seems to have some weight paint on the whole right arm and hand as well. https://i.gyazo.com/5d748255ffd67ce410f9a89eaa3c40fe.png
EDIT: The male model has a lot more weight painting issues than I anticipated. I suggest you manually adjust the weight painting yourself. There's redundant vertex groups, weight painting on places that shouldn't be, shoddy application and other stuff. I believe you just applied the weight painting automatically and it butchered it.

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Commented on unknown content 😴
ExDe707 5y 263d

Follow up on my comment, it's a weight painting issue. Right shoulder and hand bones put weight on the right fingers. Fortunately it's easily fixable.

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Commented on unknown content 😴
ExDe707 5y 263d

Male version has issues with the right hand: https://i.gyazo.com/1465bd4dc31751ae0f61dcc859fade9c.png https://i.gyazo.com/d9b10d38b5b036eb6d38e515c955102b.mp4

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ExDe707 6y 73d

This is what I saw in Unity when I viewed the animation. https://i.gyazo.com/53464565bb766b138f6402f0d35d50f6.mp4

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ExDe707 6y 145d

Disregard my issue! I've resolved this by doing the following: Go into seated mode and drastically reduce user real height. Here's the result: https://i.imgur.com/dONCBHE.mp4

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ExDe707 6y 145d

I tried scaling the arms on my own, making them smaller makes it worse and making them larger doesn't really resolve the issue. With normal scaling, I have to hang my controllers on my fingers and make them reach all the way down my knees so the arms straighten out when my own are resting.

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ExDe707 6y 146d

Hey, 5'5" Oculus Rift user here. I'm getting issues with the arms, when they are in a resting position, the arms of the avatar are bent. I've asked around and this seems to be an issue with the model itself. Here's a video demonstrating the issue, with a default avatar being used as comparison first: https://youtu.be/sqEGJtO04Gk

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