IceSeasons

Member for 1516697654

23 Posts & Comments


IceSeasons 1525579516

Over the past few days, there have been significant developments with regards to this issue on the avatars and the chairs. The new inquiry board has been put up here (https://pastebin.com/EfTE8NU3) if you experience any difficulties uploading or playing with this avatar.

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IceSeasons 1525489010

@Juze16 The developers have stated that they will be phasing out chairs in this new SDK update due to its “buggy” nature. I was just recently informed of this development and I will be doing some testing to see if there are any issues server-side.Regardless, you can try to download the April 25th VRCSDK version in order to upload the avatar.

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IceSeasons 1525075960

@Trixelen A few players approached me saying that The Great Pug had some “in-built defense mechanism”, since the natural environment is dark and having flashy lights won’t do the trick. I will see to another update if possible.

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IceSeasons 1525037491

I have included some light animations along with the seats into this avatar now! Those who are interested to see how it works can view the GIF (https://imgur.com/a/9SJuFWm) I've posted for your reference! I hope that you guys can enjoy this new implementation as much as I do haha!One of the most prominent bugs I’ve encountered so far with this avatar is that it is super unfriendly with The Great Pug map. Apparently, the map doesn’t like flashes and stuff - so it is advised to not use this avatar in The Great Pug (unless you are at the second floor, then it’s mostly okay for a while).If there are any bugs or problems, please, as always, feel free to contact me.

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IceSeasons 1525032152

Tofu car now winks at you and others along with having 4 cushionable seats! If you are interested to see how it goes, I've included a GIF (https://imgur.com/Fjrzkjw) to showcase the avatar to ya! I hope that you guys will like it!If there are any bugs or problems, please, as always, feel free to contact me.

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Commented on unknown content 😴
IceSeasons 1524595184

That's a pretty great model right there, thanks a lot haha!

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IceSeasons 1524031182

Heyo guys!In case you are wondering why there have been so little updates recently, that's because I have been trying to configure with some of the cars in order to release a new map, and that I am seeing whether is it possible for me to add animations and stuff into these existing avatars in the meantime. Anyway, I hope that you can understand the absence of updates for the past few days!

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IceSeasons 1523766033

Haha thanks a lot for raising the issue up man

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IceSeasons 1523711901

@TDriver I haven't started on any Mustang projects or have taken up requests yet, but sure haha. I don't mind starting work on it once I find a good model.Development will be slow on the weekends due to some real life commitments, hope that you guys can understand!

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IceSeasons 1523710807

@Trixelen @Bravo Thanks a lot for bringing up this issue, seems that there is a model file missing based on the screenshot you’ve sent. I will be fixing on that shortly once I get back home. Apologies for that mistake.

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IceSeasons 1523652947

It was going to be needed in VRChat eventually to combat this problem

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IceSeasons 1523601954

@Trixelen I have been working on a NFSMW BMW M3 GT-R model for the past few days! Trying to decimate it to below 20K since the wheel rims and interiors are a pain to deal with. Here's a screenshot of the current project: https://imgur.com/a/9FxTG

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IceSeasons 1523439980

@Temmie radioactif No problem, I will see to it being patched soon once I am done with my subsequent projects. :)

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IceSeasons 1523434305

The new file with the included scene has been uploaded. Please download the new file with the instructions given to upload the avatar.Apologies if the unity files back then were messed up. The tool used to decimate this avatar was a different software from the one I used to make the AE86 Trueno. I have managed to patch the problems and it should be ready to go.

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IceSeasons 1523387453

Awesome model, I am going to try it out soon haha

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IceSeasons 1523387265

The new file with the included scene has been uploaded. Please download the new file with the instructions given to upload the avatar.@Temmie radioactif Yes, the model is meant to be transparent below the car due to the high polygon count for the AE86 model by D3NKE (400K polygons). I had to delete the engine and interiors in order to meet with the 20k poly limit. The transparency around the windows is, unfortunately, a side effect due to the grouping of the objects, but if it does become a major issue I will see it to be fixed asap.

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IceSeasons 1517639335

I've redownloaded the files again upon your claims and have found some consistent errors with the formatting and the names of the files. Textures are working, but the model is not taking up the amended model changes I've made. I suspect it could be due to the disparity in the scripts I used to decimate parts of the model. Regardless, I will re-upload another format of it in the next few days and fix the source as soon as possible. Thanks a lot for bringing this up!

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IceSeasons 1517638252

The reason why this file wasn't pre-made is that it isn't a humanoid in the first place. I've tried setting up a scene for it previously, but it has continuously failed to upload due to conflicts and I am still in the midst of trying to fix the issue here. If you do have a solution for this, please feel free to notify me on this matter. Of course, should you require any assistance to this model, please feel free to PM me here or on Steam! I will get back to you as soon as possible with your inquiries. :)

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IceSeasons 1517153684

That is pretty large for a model like that. I am assuming that you haven't done the scaling factor of the model (it must be scaled down to 0.0019 units, as seen in Step 3) and that there are some instructions you haven't gone through yet. Regardless, if the problem still persists, feel free to PM me here or on Steam (IceSeasons) with the steps you took to attain that scenario! I will try to address the problem if the scaling solution doesn't work!Also, just as an appeal to the public, I would like to inquire whether would you guys prefer if I added particle effects to it in a separate model. I have been experimenting with it just recently and would definitely love to hear your feedback on this. Here's some photos I've made about it: https://imgur.com/a/JwLYT

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IceSeasons 1517033806

The engine has been removed from the model already. You just need to import the OFFICIAL file and it should be ready to go.

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IceSeasons 1517030149

Heyo!I've just seen your comment regarding the Mitsubishi Lancer EVO III and that you've stated that there is 26238 polygons after creation. Can you please specify and recreate the steps needed to attain that scenario? I believe that the instructions were quite specific enough, but if you require any more assistance please feel free to PM me here or on Steam!

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IceSeasons 1516951857

Whoops! I left some parts of the instructions in the AE86 format (OFFICIAL) instead of the "Lancer_Evolution_III.obj". You just need to follow the same instructions, but just that the file name is different since both models are different.If you are still experiencing problems, please do not hesitate to write down here!

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