Shadecoat

Member for 1516736592

7 Posts & Comments


Shadecoat 1517136212

I use Dynamic Bones which costs money on the Unity Asset Store. There might be alternatives which don't work as effectively but I've not used them personally. If you don't mind the lack of physics you can just rotate the bones in the feelers/tail so they hang downwards instead.

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Shadecoat 1517059356

According to the tutorials that I followed, the viewpoint should be just outside the eyes. Obviously this can also be dependent on the model as some may have additional features such as snouts or beaks which may obstruct the view when tilting the camera. I have not experienced such issues with this model as I do not have a VR headset to fully check but if you are able to correct any issues yourself then please feel free to do so. I am simply uploading these as and when I can as a matter of convenience for folks who enjoy Pokémon and want a model that works in a basic sense.

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Shadecoat 1516952533

It's the idle stance that just stands at an angle. The arms are fine.

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Shadecoat 1516951931

I'm trying to figure out 'snake' avatars myself. I can make generic rigs if I can get my hands on an animated model but that's pretty difficult. I'll keep trying though!

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Shadecoat 1516807500

Please use Cubed Shaders for the textures. If not, you'll need to apply standard shading. :)

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Shadecoat 1516802380

You need to download Cubed Unity Shaders for the texture to work. If not, try changing the shader on the textures in the material folder back to standard.

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Shadecoat 1516751169

The model should be in its blue texture. I'd recommend having Cubed's shaders for the best effect.

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