Lucario - Cubed Shaders Required Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


The fighting Pokemon Lucario. NOTE: The tail, ears and feelers all use Dynamic Bones for the best effect.
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sater 1596306386 ago

it doesn't have hands by the looks of testing becuase the crouching and crawling animation aren't working

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Ultimate_Grok 1587185230 ago

bone structure is odd, it requires fixing in order to get it looking right, is takes a lot of time to fix and get it working.

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Cristianrox04 1551400757 ago

Love Lucario

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DjangoBreeze 1544284414 ago

Won't work for me because the control panel says that the avatar needs feet, hands, and a head which is weird.

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Soradorito 1518718973 ago

hello I love all your models thank you for doing these you could do one of vulpix alola thanks :3

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Shadecoat Author 1517136212 ago

I use Dynamic Bones which costs money on the Unity Asset Store. There might be alternatives which don't work as effectively but I've not used them personally. If you don't mind the lack of physics you can just rotate the bones in the feelers/tail so they hang downwards instead.

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ShivetteSenpai 1517136078 ago

how do you rig the tail for all the pkmn models you have already done?

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ShivetteSenpai 1517135762 ago

nice! now a charizard or a floating jirachi or a victini? ooo maybe try a quad like arceus xD

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File Tree (8 files inside Unity Package)


/Assets/Pokemon/Lucario/Lucario.FBX
/Assets/Pokemon/Lucario/Lucario.unity
/Assets/Pokemon/Lucario/Materials/pm0448_00_BodyB1.png
/Assets/Pokemon/Lucario/Materials/pm0448_00_Eye1.mat
/Assets/Pokemon/Lucario/Materials/pm0448_00_Eye1.png
/Assets/Pokemon/Lucario/Materials/pm0448_00_BodyA1.png
/Assets/Pokemon/Lucario/Materials/pm0448_00_BodyA1.mat
/Assets/Pokemon/Lucario/Materials/pm0448_00_BodyB1.mat

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