TheDragonScion
1525971520
Unfortunately, the models eyes were made using 3ds max and blender has trouble trying to find the shape keys made by 3ds max. From what I cna tell, the fbx file lost alot of polygons including shape keys since the raw file 122k faces, while the fbx only has 22k. The best solution I found was to make the eyes 3d by adding a sphere and textures, then parenting it to the head. I know that when I got the model from vgresource, the guy who dumped it also made the pyra model and he added the 3d eyes to it. Hopefully someone will come up with an easier method.
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