Calm down mate, I'm just debunking your false claims about this model and why they are false claims. This model is not optimized and if you think it is then you're simply wrong.
(2/2, please read the comment below first) Also, you saying "My friend joined my world and had no lag" is totally missing the point. In no REAL situation are you alone in a world, you must make your model prepared for a full lobby where 20 other people are present. If only 4+ of these models are present, frames are suffering. Please think before you write, thank you. It's ignorance like this that makes people think that some subtle bone movement is not performance intensive, while it's actually the worst.
Dear Animemadhatter2021,Where did your grammar go at the end there? Holy. Anyway, what are you even saying? This model is not ready for VRChat? Then why is it on here?
You calling models with missing eye tracking and visemes "Performance ready" is ridiculous. A model doesn't need 100k polys or 2000 dynamic bone transforms to work. That is lazy and actually harmful towards anyone's gameplay experience. (1/2)
Unoptimized. How can you be that ignorant to not optimize your model if you expect a lot of people to actually use them, only to get hidden on sight because you were too lazy to optimize it. I was going to give some constructive feedback too but your unitypackage is an absolute mess so forget it. Please delete.
downvoted for: stolen, cancer, not having the actual shader in the tumbnail, definitely stolen, cancer. The math in that shader is far beyond anything you're capable of. You're taking credit for other people's work and it's disgusting.