rollthered

Member for 6y 229d

216 Posts & Comments


rollthered 6y 25d

Can you please post a gif of what it looks like? Download gyazo or ShareX if you don't know what to use.

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rollthered 6y 26d

Please bring back forced lighting and have the saturation affect the reflections! You removed those features and now the shader cannot be used in worlds without lighting!

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rollthered 6y 26d

@Salad very helpful

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rollthered 6y 29d

Look's pretty. Nice idea.

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rollthered 6y 35d

Eh, still kinda funny the second time. But a third might be losing its charm.

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rollthered 6y 36d

It's called "Dubstep" not "Dupstep". reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

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rollthered 6y 38d

Add a material slot in the inspector and drag it in.

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rollthered 6y 38d

This post makes me feel good.

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rollthered 6y 39d

Pretty sure blend shape references inside an animator are non inclusive to auto mapping in unity. This most likely won't work on anyone's avatar...

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rollthered 6y 39d

Let's keep the Nek0 hate where it belongs, thanks. Nice work on the conversion Riley!

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rollthered 6y 46d

Also if possible I was wondering if you could eventually add refraction support to the transparent PBR modes. I have my own refraction shader, but it would be best if i could utilize the cubemap reflections which are set up perfectly in your shader.

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rollthered 6y 46d

Just wanted to let you know that I have been using this shader extensively and that I really appreciate the work you have done. Being able to go full PBR in worlds that don't support it with basic standard shader was like a huge weight being lifted. Now I can focus on making stuff as best as I can without having to worry about lighting and reflection issues. You made me a very happy boy, and you should feel good.

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rollthered 6y 49d

Are we still doing this "Not posting screenshots crap"? I thought people learned by now...

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rollthered 6y 52d

:ok_hand:

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rollthered 6y 53d

The Custom UI error is fine, i get that all the time with Amplify shaders, i think its just conflicting shader code. ^^

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rollthered 6y 53d

Try it inside a new project. Could be conflicting shaders.

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rollthered 6y 53d

Oh, then that explains everything then.

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rollthered 6y 53d

Comparing me to Neko is literally the most butthurt thing to come out of your mouth, and you know that.

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rollthered 6y 53d

Man you completely missed the mark, man.

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rollthered 6y 53d

But what do i know huh? I mean all i do is "watch tutorials".

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rollthered 6y 53d

I think you might be over reacting about that a bit much. Wasn't even directed towards you, yet you seem to wanna harass me all the time. Should stop wasting time tryna hate other people and put it to good use instead tbh.

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rollthered 6y 54d

Someone is clearly butthurt that I banned them from my discord lmao.

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rollthered 6y 55d

Its just you, the file extension loads just fine.

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rollthered 6y 57d

Oh shit, thanks man.

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rollthered 6y 58d

Bless

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rollthered 6y 58d

Lol there is a color picker right in the inspector tab.

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rollthered 6y 58d

Noted, Still need to find out how to re save a shader as a new file.

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rollthered 6y 58d

Thanks homie

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rollthered 6y 59d

Use the Simple Refraction material that comes pre set up with the unity package.

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rollthered 6y 59d

Updated the shader and added an animated hud. Have fun mang.

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rollthered 6y 70d

This guy is a square.

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rollthered 6y 73d

Going to use this to make a meme soundboard lmao

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rollthered 6y 74d

DUDE SAME

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rollthered 6y 77d

Oh hey look, a toon shader thats actually innovative for once. Nice.

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