Please bring back forced lighting and have the saturation affect the reflections! You removed those features and now the shader cannot be used in worlds without lighting!
Also if possible I was wondering if you could eventually add refraction support to the transparent PBR modes. I have my own refraction shader, but it would be best if i could utilize the cubemap reflections which are set up perfectly in your shader.
Just wanted to let you know that I have been using this shader extensively and that I really appreciate the work you have done. Being able to go full PBR in worlds that don't support it with basic standard shader was like a huge weight being lifted. Now I can focus on making stuff as best as I can without having to worry about lighting and reflection issues. You made me a very happy boy, and you should feel good.
I think you might be over reacting about that a bit much. Wasn't even directed towards you, yet you seem to wanna harass me all the time. Should stop wasting time tryna hate other people and put it to good use instead tbh.
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