To be frank, if you needed help with the textures and pose then I don't think you could offer much help with anybody choosing to message you on discord.I respect the idea, though.
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Auto-fixed version available1 fix applied16.5 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Avatar/Yennefer-Witcher/OPEN ME.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Yennefer-VRCMods.prefab' and ready-to-open scene 'Assets/Yennefer-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatar/Yennefer-Witcher/Yennefer.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.529 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.43x root scale.
Comments
Paranoias Big Venom Where
0modded sdk
0how do i reduce polygon
0To be frank, if you needed help with the textures and pose then I don't think you could offer much help with anybody choosing to message you on discord.I respect the idea, though.
0Geralt is already in vrc
0you make geralt i will pay you in orens
0