Avali Avatar Update 1.1
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5 files for this item
ago
File: 76c4b4c77d614e52837c1b8012320ade
Size: 11.5 MB
Type: unitypackage
Avatar
PC Poor
Quest No
31.7k Polygons
103 Bones
30 Blendshapes
8.6 MB Textures
SDK
VRChat SDK2 Avatar
Avatar setup
Avatar Descriptor
Lip Sync (Visemes)
Full Body Ready
Custom Locomotion
Viewpoint set
Avatar base
Avali
Rig & mesh
Humanoid Rig
Facial Blendshapes
Blendshapes
Dynamics
Dynamic Bones
Dynamic Bone Colliders
Content
Animation Clips
Custom Shaders
Animator Controllers
Scenes
Realtime Lights
C# Scripts
Textures
Shaders
Poiyomi
Unity Standard
Platform
PC Only
Why it is not Quest compatible
- Polygons: 31,670 exceeds the 20,000 mobile limit
- Uses PC-only shaders; Quest requires VRChat/Mobile shaders
- Realtime lights are removed on Quest
PC rank is limited by
- Realtime lights: 1 (Poor)
- Bones: 103 (Good)
Avatars in this package
Avali scene
Poor
Models
c1.fbx
Avali Tail Extra.fbx
tail.FBX
Shaders used
.poiyomi/Master/Opaque
.poiyomi/Master/Transparent
Standard
Measured automatically from the uploaded package. Performance ranks are an estimate of VRChat's own rating.
How to install
- Install the VRChat Creator Companion and create an avatar project. It picks the Unity version VRChat supports.
- Make sure the VRChat Avatars SDK is added to the project in the Creator Companion.
- Open the project in Unity and import the .unitypackage with Assets, Import Package, Custom Package.
- Open the included scene or drag the avatar prefab into your scene.
- Open VRChat SDK, Show Control Panel, sign in, then use Build & Test or upload.