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Downloading Haku With Ears

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Uploaded ago
Updated the file ago
File Size: 35.7 MB
File Type: UNITYPACKAGE
Last Updated: ago
VRChat Avatar Descriptor: true
Unity Version: 2017.4.15f1
VRChat SDK3: false
Lip Sync: true
Data checked: ago

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File Contents

/Assets/Lasp-master/Assets/Test/Tester.cs
/Assets/Lasp-master/Assets/Test/ParticleController.cs
/Assets/Lasp-master/Assets/Editor/PackageTool.cs
/Assets/Lasp-master/Assets/Lasp/AudioInput.cs
/Assets/Lasp-master/Assets/Lasp/Internal/FilterBlock.cs
/Assets/Lasp-master/Assets/Lasp/Internal/LaspTerminator.cs
/Assets/Lasp-master/Assets/Lasp/Internal/PluginEntry.cs
/Assets/Lasp-master/Assets/Lasp/Internal/LaspStream.cs
/Assets/ClockWorth/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/ClockWorth/DynamicBone/Scripts/DynamicBone.cs
/Assets/ClockWorth/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/ClockWorth/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/ClockWorth/tga/face_MikuAp_b.tga
/Assets/ClockWorth/tga/body00_MikuAp_b.tga
/Assets/PlaidWaistTie/Instructions.cs
/Assets/Marker-master/Components/Editor/SnailMarkerEditor.cs
/Assets/Marker-master/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Marker-master/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Avatar/Haku/Haku ears 2.fbx
/Assets/Avatar/Haku/OPEN ME!.unity
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/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_YouTubeSyncEditor.cs
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/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCCachedWWW.cs
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/Assets/VRCSDK/Examples/Sample Assets/Animation/AvatarControllerTemplate.controller
/Assets/VRCSDK/Examples/Sample Assets/Animation/Male_Standing_Pose.fbx
/Assets/VRCSDK/Examples/Sample Assets/Animation/CustomOverrideEmpty.overrideController
/Assets/LSPD SWAT Ukon Assets/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/LSPD SWAT Ukon Assets/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/LSPD SWAT Ukon Assets/DynamicBone/Demo/GameController.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
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/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
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/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/LSPD SWAT Ukon Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/LSPD SWAT Ukon Assets/EffectExamples/Shared/Scripts/GunAim.cs
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/Assets/LSPD SWAT Ukon Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/LSPD SWAT Ukon Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
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/Assets/LSPD SWAT Ukon Assets/FireExplosionVFX/Scripts/FxSplash.cs
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/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/LSPD SWAT Ukon Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_New.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/CFX_AutoStopLoopedEffect.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RotateCamera.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RandomDir.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_Translate.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_RandomDir.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_Wall.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_DeleteAfterDelay.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Spawn System/CFX_SpawnSystem.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Editor/CFX_SpawnSystemEditor.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Scripts/CFX_LightIntensityFade.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Scripts/WFX_LightFlicker.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Scripts/WFX_BulletHoleDecal.cs
/Assets/LSPD SWAT Ukon Assets/WarFX muzzleshit/Scripts/CFX_AutoDestructShuriken.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
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/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
/Assets/LSPD SWAT Ukon Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
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/Assets/Shaders/Hologram/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
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/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
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/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
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/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
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/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
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