Haku With Ears Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


This is my First model upload here! Hope you like it!
Here's the discord you can find me on!
https://discord.gg/kr7B3Sa
Alternatively, You Can contact me at
EcchiSquad#0001
Hope you like the model again!
Comment if you Download and find an issue!
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CuronHi 1566121173 ago

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File Tree (356 files inside Unity Package)


/Assets/Lasp-master/Assets/Test/Tester.cs
/Assets/Lasp-master/Assets/Test/ParticleController.cs
/Assets/Lasp-master/Assets/Editor/PackageTool.cs
/Assets/Lasp-master/Assets/Lasp/AudioInput.cs
/Assets/Lasp-master/Assets/Lasp/Internal/FilterBlock.cs
/Assets/Lasp-master/Assets/Lasp/Internal/LaspTerminator.cs
/Assets/Lasp-master/Assets/Lasp/Internal/PluginEntry.cs
/Assets/Lasp-master/Assets/Lasp/Internal/LaspStream.cs
/Assets/ClockWorth/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/ClockWorth/DynamicBone/Scripts/DynamicBone.cs
/Assets/ClockWorth/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/ClockWorth/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/ClockWorth/tga/face_MikuAp_b.tga
/Assets/ClockWorth/tga/body00_MikuAp_b.tga
/Assets/PlaidWaistTie/Instructions.cs
/Assets/Marker-master/Components/Editor/SnailMarkerEditor.cs
/Assets/Marker-master/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Marker-master/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Avatar/Haku/Haku ears 2.fbx
/Assets/Avatar/Haku/OPEN ME!.unity
/Assets/Avatar/Haku/Haku ears 2.fbm/mimi.png
/Assets/Avatar/Haku/Haku ears 2.fbm/hair_MikuAp.tga
/Assets/Avatar/Haku/Haku ears 2.fbm/body00_MikuAp_b.tga
/Assets/Avatar/Haku/Haku ears 2.fbm/face_hakuAp.tga
/Assets/Avatar/Haku/Haku ears 2.fbm/face_MikuAp.tga
/Assets/Avatar/Haku/Haku ears 2.fbm/45.bmp
/Assets/Avatar/Haku/Haku ears 2.fbm/body02_MikuAp.tga
/Assets/Avatar/Haku/Haku ears 2.fbm/cutetopskirt.png
/Assets/Avatar/Haku/Haku ears 2.fbm/face_MikuAp_a.tga
/Assets/Avatar/Haku/Haku With ears.fbm/mimi.png
/Assets/Avatar/Haku/Haku With ears.fbm/hair_MikuAp.tga
/Assets/Avatar/Haku/Haku With ears.fbm/body00_MikuAp_b.tga
/Assets/Avatar/Haku/Haku With ears.fbm/face_hakuAp.tga
/Assets/Avatar/Haku/Haku With ears.fbm/face_MikuAp.tga
/Assets/Avatar/Haku/Haku With ears.fbm/45.bmp
/Assets/Avatar/Haku/Haku With ears.fbm/body02_MikuAp.tga
/Assets/Avatar/Haku/Haku With ears.fbm/cutetopskirt.png
/Assets/Avatar/Haku/Haku With ears.fbm/face_MikuAp_a.tga
/Assets/Avatar/Haku/Hair Text pack 2/8.png
/Assets/Avatar/Haku/Hair Text pack 2/Pinky.png
/Assets/Avatar/Haku/Hair Text pack 2/16.png
/Assets/Avatar/Haku/Hair Text pack 2/13.png
/Assets/Avatar/Haku/Hair Text pack 2/5.png
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/Assets/Avatar/Haku/Hair Text pack 2/11.png
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/Assets/Avatar/Haku/Hair Text pack 2/15.png
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/Assets/Avatar/Haku/Hair Text pack 2/12.png
/Assets/Avatar/Haku/Hair Text pack 2/6.png
/Assets/Avatar/Haku/Hair Text pack 2/3.png
/Assets/Avatar/Haku/Materials/cutetopskirt.mat
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/Assets/Avatar/Haku/Materials/face_hakuAp.mat
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/Assets/Avatar/Haku/Materials/t021.mat
/Assets/Avatar/Haku/Materials/Top Off.controller
/Assets/Avatar/Haku/Materials/16.mat
/Assets/Avatar/Haku/Materials/hair_MikuAp.mat
/Assets/Avatar/Haku/Materials/body02_MikuAp.mat
/Assets/Avatar/Haku/Materials/Material20.mat
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/Assets/Avatar/Haku/Materials/Top Off 1.controller
/Assets/Avatar/Haku/Materials/Brand.mat
/Assets/Avatar/Haku/Materials/Logo Part.jpg
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/Assets/VRCSDK/Examples/Sample Assets/Animation/CustomOverrideEmpty.overrideController
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/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/Hologram/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflectionFactory.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTabMuscle.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSLogger.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleEditorWindow.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTabOption.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleHandle.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSMuscleDefine.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSBaseReflection.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSHandles.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSReflection.cs
/Assets/Pavo Studio/Muscle Animation Editor/Editor/PSTab.cs

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