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File Contents

/Assets/Thry/INSTRUCTIONS.txt
/Assets/Thry/LICENSE
/Assets/Thry/README.md
/Assets/Thry/ReactiveFloor/ReactiveFloor.asset
/Assets/Thry/ReactiveFloor/ReactiveFloor.prefab
/Assets/Thry/ReactiveFloor/ReactiveFloor.cs
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiDefines.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiParallax.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMetal.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiRGBMask.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiDepthColor.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiData.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiFrag.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiDissolve.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiShadowVert.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiPassOutline.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiRimLighting.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiGrab.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiDecal.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMSDF.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiFlipbook.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiGlitter.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiVoronoi.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiBackFace.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiSpecular.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiRNG.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiBulge.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiDithering.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiVert.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiDebug.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiIridescence.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_Poicludes.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiRandom.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMainTex.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiFurCardPass.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiOutlineVert.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiWireframe.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMath.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiTessellation.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiGeom.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiGeomFur.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiShadowFrag.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMacros.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiBlackLight.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiVideo.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Thry/ReactiveFloor/Includes/Notes.txt
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiColors.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiFur.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiEmission.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiBlending.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiHelpers.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiClearCoat.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiLighting.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiPanosphere.cginc
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/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMirror.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiHologram.cginc
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/Assets/Thry/ReactiveFloor/Includes/CGI_PoiV2F.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiUVDistortion.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMatcap.cginc
/Assets/Thry/ReactiveFloor/Example/gradient_571987184.png
/Assets/Thry/ReactiveFloor/Example/Dance Floor.mat
/Assets/Thry/ReactiveFloor/Example/gradient_-1544744240.png
/Assets/Thry/ReactiveFloor/Example/parallaxmap.psd
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiDefines.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiParallax.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiMetal.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiRGBMask.cginc
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/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiFrag.cginc
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/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiGrab.cginc
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/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiGlitter.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiBackFace.cginc
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/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiVert.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_Poicludes.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiMainTex.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiWireframe.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiMath.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiTessellation.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiGeomFur.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiShadowFrag.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiMacros.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiColors.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiFur.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiEmission.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiBlending.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiHelpers.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiLighting.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiPass.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiMirror.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiPassShadow.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiV2F.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Shaders/S_Poiyomi_Toon.shader
/Assets/Thry/ReactiveFloor/Shaders/7PlusLabelsRF.txt
/Assets/Thry/ReactiveFloor/Shaders/S_Poiyomi_Toon.shader
/Assets/Thry/BeerPong/Beer Pong.prefab
/Assets/Thry/BeerPong/scripts/ThryBP_Glass.asset
/Assets/Thry/BeerPong/scripts/ThryBP_CupsSpawn.cs
/Assets/Thry/BeerPong/scripts/ThryBP_Player.asset
/Assets/Thry/BeerPong/scripts/ThryBP_Main.asset
/Assets/Thry/BeerPong/scripts/ThryBP_Main.cs
/Assets/Thry/BeerPong/scripts/ThryBP_Glass.cs
/Assets/Thry/BeerPong/scripts/ThryBP_Ball.asset
/Assets/Thry/BeerPong/scripts/ThryBP_CupsSpawn.asset
/Assets/Thry/BeerPong/scripts/ThryBP_Player.cs
/Assets/Thry/BeerPong/scripts/ThryBP_Ball.cs
/Assets/Thry/BeerPong/sounds/pling (3).mp3
/Assets/Thry/BeerPong/sounds/collide.mp3
/Assets/Thry/BeerPong/sounds/pling.mp3
/Assets/Thry/BeerPong/sounds/collide 1.mp3
/Assets/Thry/BeerPong/sounds/splonk.mp3
/Assets/Thry/BeerPong/assets/Player1.prefab
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/Assets/Thry/BeerPong/animations/Table.controller
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/Assets/Thry/BeerPong/materials/StrengthIndicator.shader
/Assets/Thry/BeerPong/materials/Glass.mat
/Assets/Thry/BeerPong/materials/GlassLOD2.png
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/Assets/Thry/BeerPong/materials/GoodJobParticle.mat
/Assets/Thry/BeerPong/materials/Droplet.mat
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/Assets/Thry/BeerPong/materials/Ball.physicMaterial
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/Assets/Thry/BeerPong/materials/Fluid.mat
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/Assets/Thry/BeerPong/3dmodels/table.dae
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/Assets/Thry/PrivateRoom/PrivateRoomRequest.cs
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/Assets/Thry/SAO_Menu/Sounds/phone_ring.mp3
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/Assets/Thry/SAO_Menu/Sounds/bop.mp3
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