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Description
REQUIREMENTS: (Udon Sharp)
https://github.com/MerlinVR/UdonSharp/releases/tag/v0.20.3
-AI with difficulty settings
-3 different game modes
- Aim assist
+ more!
credits: Thryrallo
<3
Assets (305 files inside Unity Package)
/Assets/Thry/INSTRUCTIONS.txt
/Assets/Thry/LICENSE
/Assets/Thry/README.md
/Assets/Thry/ReactiveFloor/ReactiveFloor.asset
/Assets/Thry/ReactiveFloor/ReactiveFloor.prefab
/Assets/Thry/ReactiveFloor/ReactiveFloor.cs
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiDefines.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiParallax.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMetal.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiRGBMask.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiDepthColor.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiData.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiFrag.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiDissolve.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiShadowVert.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiPassOutline.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiRimLighting.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiGrab.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiDecal.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMSDF.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiFlipbook.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiGlitter.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiVoronoi.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiBackFace.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiSpecular.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiRNG.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiBulge.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiDithering.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiVert.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiDebug.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiIridescence.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_Poicludes.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiRandom.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMainTex.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiFurCardPass.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiOutlineVert.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiWireframe.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMath.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiTessellation.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiGeom.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiGeomFur.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiShadowFrag.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMacros.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiBlackLight.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiVideo.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Thry/ReactiveFloor/Includes/Notes.txt
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiColors.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiFur.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiEmission.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiBlending.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiHelpers.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiClearCoat.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiLighting.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiPanosphere.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiPass.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMirror.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiHologram.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiPassShadow.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiV2F.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiUVDistortion.cginc
/Assets/Thry/ReactiveFloor/Includes/CGI_PoiMatcap.cginc
/Assets/Thry/ReactiveFloor/Example/gradient_571987184.png
/Assets/Thry/ReactiveFloor/Example/Dance Floor.mat
/Assets/Thry/ReactiveFloor/Example/gradient_-1544744240.png
/Assets/Thry/ReactiveFloor/Example/parallaxmap.psd
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiDefines.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiParallax.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiMetal.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiRGBMask.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiData.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiFrag.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiShadowVert.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiGrab.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiGlitter.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiBackFace.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiDithering.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiVert.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_Poicludes.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiMainTex.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiWireframe.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiMath.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiTessellation.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiGeomFur.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiShadowFrag.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiMacros.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiColors.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiFur.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiEmission.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiBlending.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiHelpers.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiLighting.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiPass.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiMirror.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiPassShadow.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Includes/CGI_PoiV2F.cginc
/Assets/Thry/ReactiveFloor/Example/OptimizedShaders/Dance Floor/Shaders/S_Poiyomi_Toon.shader
/Assets/Thry/ReactiveFloor/Shaders/7PlusLabelsRF.txt
/Assets/Thry/ReactiveFloor/Shaders/S_Poiyomi_Toon.shader
/Assets/Thry/BeerPong/Beer Pong.prefab
/Assets/Thry/BeerPong/scripts/ThryBP_Glass.asset
/Assets/Thry/BeerPong/scripts/ThryBP_CupsSpawn.cs
/Assets/Thry/BeerPong/scripts/ThryBP_Player.asset
/Assets/Thry/BeerPong/scripts/ThryBP_Main.asset
/Assets/Thry/BeerPong/scripts/ThryBP_Main.cs
/Assets/Thry/BeerPong/scripts/ThryBP_Glass.cs
/Assets/Thry/BeerPong/scripts/ThryBP_Ball.asset
/Assets/Thry/BeerPong/scripts/ThryBP_CupsSpawn.asset
/Assets/Thry/BeerPong/scripts/ThryBP_Player.cs
/Assets/Thry/BeerPong/scripts/ThryBP_Ball.cs
/Assets/Thry/BeerPong/sounds/pling (3).mp3
/Assets/Thry/BeerPong/sounds/collide.mp3
/Assets/Thry/BeerPong/sounds/pling.mp3
/Assets/Thry/BeerPong/sounds/collide 1.mp3
/Assets/Thry/BeerPong/sounds/splonk.mp3
/Assets/Thry/BeerPong/assets/Player1.prefab
/Assets/Thry/BeerPong/animations/DeviderOff.anim
/Assets/Thry/BeerPong/animations/TableUIAnim.anim
/Assets/Thry/BeerPong/animations/Table.controller
/Assets/Thry/BeerPong/animations/TableUIController.controller
/Assets/Thry/BeerPong/animations/DeviderOn.anim
/Assets/Thry/BeerPong/materials/StrengthIndicator.shader
/Assets/Thry/BeerPong/materials/Glass.mat
/Assets/Thry/BeerPong/materials/GlassLOD2.png
/Assets/Thry/BeerPong/materials/StrengthIndicator.mat
/Assets/Thry/BeerPong/materials/Table.physicMaterial
/Assets/Thry/BeerPong/materials/PlayerIndicator.mat
/Assets/Thry/BeerPong/materials/throwStrengthText.png
/Assets/Thry/BeerPong/materials/Metall.mat
/Assets/Thry/BeerPong/materials/plen_DefaultMaterial_BaseMap.png
/Assets/Thry/BeerPong/materials/DarkMetall.mat
/Assets/Thry/BeerPong/materials/Ball.mat
/Assets/Thry/BeerPong/materials/Wood30.mat
/Assets/Thry/BeerPong/materials/plen_DefaultMaterial_Normal.png
/Assets/Thry/BeerPong/materials/GoodJobParticle.mat
/Assets/Thry/BeerPong/materials/Droplet.mat
/Assets/Thry/BeerPong/materials/Glass LOD2.mat
/Assets/Thry/BeerPong/materials/Ball.physicMaterial
/Assets/Thry/BeerPong/materials/GoodJob.png
/Assets/Thry/BeerPong/materials/Fluid.mat
/Assets/Thry/BeerPong/materials/ThrowIndicator.mat
/Assets/Thry/BeerPong/3dmodels/table.dae
/Assets/Thry/BeerPong/3dmodels/glass.dae
/Assets/Thry/BeerPong/3dmodels/glass.blend
/Assets/Thry/BeerPong/3dmodels/table.blend
/Assets/Thry/BeerPong/3dmodels/Beer Pong (1).prefab
/Assets/Thry/BeerPong/3dmodels/arrow.blend
/Assets/Thry/BeerPong/3dmodels/table.blend1
/Assets/Thry/BeerPong/3dmodels/arrow.blend1
/Assets/Thry/BeerPong/3dmodels/arrow.dae
/Assets/Thry/BeerPong/3dmodels/glass.blend1
/Assets/Thry/PrivateRoom/PrivateRoomRequest.asset
/Assets/Thry/PrivateRoom/Setup.txt
/Assets/Thry/PrivateRoom/RoomLock.prefab
/Assets/Thry/PrivateRoom/phone_ring 1.mp3
/Assets/Thry/PrivateRoom/1_PrivateRoomDoor.renderTexture
/Assets/Thry/PrivateRoom/PrivateRoomRequest.cs
/Assets/Thry/SAO_Menu/SAO Menu - Container.prefab
/Assets/Thry/SAO_Menu/Sounds/phone_ring.mp3
/Assets/Thry/SAO_Menu/Sounds/sao_menu.mp3
/Assets/Thry/SAO_Menu/Sounds/bop.mp3
/Assets/Thry/SAO_Menu/Sounds/notification.mp3
/Assets/Thry/SAO_Menu/Prefabs/Mirror Indicator.prefab
/Assets/Thry/SAO_Menu/Textures/menu_circle_white_bg.png
/Assets/Thry/SAO_Menu/Textures/thry_white_rect 1.png
/Assets/Thry/SAO_Menu/Textures/triangle.png
/Assets/Thry/SAO_Menu/Textures/menu_button_background.png
/Assets/Thry/SAO_Menu/Textures/mirror-512_106833.png
/Assets/Thry/SAO_Menu/Textures/icon_location.png
/Assets/Thry/SAO_Menu/Textures/icon_games.png
/Assets/Thry/SAO_Menu/Textures/playerLeave.png
/Assets/Thry/SAO_Menu/Textures/icon_player.png
/Assets/Thry/SAO_Menu/Textures/flash_icon.png
/Assets/Thry/SAO_Menu/Textures/friends.png
/Assets/Thry/SAO_Menu/Textures/mirror_icon.png
/Assets/Thry/SAO_Menu/Textures/brightness_icon.png
/Assets/Thry/SAO_Menu/Textures/menu_background.png
/Assets/Thry/SAO_Menu/Textures/icon_settings.png
/Assets/Thry/SAO_Menu/Textures/playerJoin.png
/Assets/Thry/SAO_Menu/Textures/shield_icon.png
/Assets/Thry/SAO_Menu/Textures/LocalPlayerImage.renderTexture
/Assets/Thry/SAO_Menu/Animations/Notifcation/notification_open.anim
/Assets/Thry/SAO_Menu/Animations/Notifcation/Notifcation.controller
/Assets/Thry/SAO_Menu/Animations/Notifcation/notification_close.anim
/Assets/Thry/SAO_Menu/Animations/Raycast/Canvas.controller
/Assets/Thry/SAO_Menu/Animations/Raycast/uiShapeOn.anim
/Assets/Thry/SAO_Menu/Animations/Raycast/uiShapeOff.anim
/Assets/Thry/SAO_Menu/Animations/Popup/popup_open.anim
/Assets/Thry/SAO_Menu/Animations/Popup/popup_close.anim
/Assets/Thry/SAO_Menu/Animations/Popup/popup.controller
/Assets/Thry/SAO_Menu/Animations/Submenus/Submenu.controller
/Assets/Thry/SAO_Menu/Animations/Camera/triggerCamera.anim
/Assets/Thry/SAO_Menu/Animations/Camera/LocalPlayerCamera.controller
/Assets/Thry/SAO_Menu/Animations/Camera/cameraOff.anim
/Assets/Thry/SAO_Menu/Animations/Mirror/mirror_close.anim
/Assets/Thry/SAO_Menu/Animations/Mirror/mirror_open.anim
/Assets/Thry/SAO_Menu/Animations/Mirror/Mirror.controller
/Assets/Thry/SAO_Menu/Materials/OverlayUI.mat
/Assets/Thry/SAO_Menu/Materials/WorldUI.mat
/Assets/Thry/SAO_Menu/Materials/NotificationBackground.mat
/Assets/Thry/SAO_Menu/Materials/NotificationForground.mat
/Assets/Thry/SAO_Menu/Materials/MirrorIndicator.mat
/Assets/Thry/SAO_Menu/Shaders/UI_Overlay_FX.shader
/Assets/Thry/SAO_Menu/Shaders/UI-World Static.shader
/Assets/Thry/SAO_Menu/Scripts/Notification.cs
/Assets/Thry/SAO_Menu/Scripts/Notification.asset
/Assets/Thry/SAO_Menu/Scripts/Teleport.cs
/Assets/Thry/SAO_Menu/Scripts/IndexFingerTrigger.asset
/Assets/Thry/SAO_Menu/Scripts/Teleport.asset
/Assets/Thry/SAO_Menu/Scripts/Playerlist.cs
/Assets/Thry/SAO_Menu/Scripts/Menu.asset
/Assets/Thry/SAO_Menu/Scripts/Menu.cs
/Assets/Thry/SAO_Menu/Scripts/Playerlist.asset
/Assets/Thry/SAO_Menu/Scripts/IndexFingerTrigger.cs
/Assets/Thry/SAO_Menu/Scripts/Gestures.cs
/Assets/Thry/SAO_Menu/Scripts/Gestures.asset
/Assets/Thry/SAO_Menu/Scripts/Popup/Popup_ConfirmDeny.asset
/Assets/Thry/SAO_Menu/Scripts/Popup/Popup_ConfirmDeny.cs
/Assets/Thry/BottleSpin/BottleSpin.prefab
/Assets/Thry/BottleSpin/Textures/thryjuice_MetallicSmoothness.png
/Assets/Thry/BottleSpin/Textures/thryjuice_AlbedoTransparency.png
/Assets/Thry/BottleSpin/Textures/thryjuice_AlbedoTransparency_brown.png
/Assets/Thry/BottleSpin/Assets/bottlespin 1.mp3
/Assets/Thry/BottleSpin/Assets/bottleloop6.mp3
/Assets/Thry/BottleSpin/Materials/ThryJuice.mat
/Assets/Thry/BottleSpin/Materials/ThryJuice 1.mat
/Assets/Thry/BottleSpin/Materials/ThryJuiceCap.mat
/Assets/Thry/BottleSpin/Materials/ThryJuiceCap 1.mat
/Assets/Thry/BottleSpin/Materials/ThryTheJuice 1.mat
/Assets/Thry/BottleSpin/Materials/ThryGlass.mat
/Assets/Thry/BottleSpin/Materials/ThryGlass 1.mat
/Assets/Thry/BottleSpin/Materials/ThryTheJuice.mat
/Assets/Thry/BottleSpin/Scripts/PlayerTracker.asset
/Assets/Thry/BottleSpin/Scripts/PlayerTracker.cs
/Assets/Thry/BottleSpin/Scripts/Bottle.asset
/Assets/Thry/BottleSpin/Scripts/Bottle.cs
/Assets/Thry/BottleSpin/Models/thryjuice.fbx
/Assets/Thry/General/Mirror.prefab
/Assets/Thry/General/AvatarHeightTracker.cs
/Assets/Thry/General/RoomLock.prefab
/Assets/Thry/General/Dosis-VariableFont_wght.ttf
/Assets/Thry/General/TrackingDataFollower.cs
/Assets/Thry/General/OptionsSelector.prefab
/Assets/Thry/General/AvatarHeightTracker Udon C# Program Asset.asset
/Assets/Thry/General/TimeDisplay.cs
/Assets/Thry/General/TimeDisplay.asset
/Assets/Thry/General/[Thry]AvatarHeightTracker.prefab
/Assets/Thry/General/TrackingDataFollower.asset
/Assets/Thry/General/OFL.txt
/Assets/Thry/General/ThryAction/TA_Toggle.cs
/Assets/Thry/General/ThryAction/TA_PlayerTrigger.asset
/Assets/Thry/General/ThryAction/ThryAction.asset
/Assets/Thry/General/ThryAction/TA_OptionSelector.asset
/Assets/Thry/General/ThryAction/TA_OptionSelector.cs
/Assets/Thry/General/ThryAction/IsEmptyChecker.asset
/Assets/Thry/General/ThryAction/TA_Slider.asset
/Assets/Thry/General/ThryAction/TA_Toggle.asset
/Assets/Thry/General/ThryAction/ThryAction.cs
/Assets/Thry/General/ThryAction/TA_PlayerTrigger.cs
/Assets/Thry/General/ThryAction/TA_Interact.asset
/Assets/Thry/General/ThryAction/TA_Interact.cs
/Assets/Thry/General/ThryAction/TA_Slider.cs
/Assets/Thry/General/ThryAction/IsEmptyChecker.cs
/Assets/Thry/General/HandColliderSystem/HandCollider.cs
/Assets/Thry/General/HandColliderSystem/HandCollider.asset
/Assets/Thry/General/HandColliderSystem/[Thry] Hand Collider System.prefab
/Assets/Thry/General/Textures/triangle.png
/Assets/Thry/General/Textures/outline_done_white_48dp.png
/Assets/Thry/General/Textures/outline_do_disturb_white_48dp.png
/Assets/Thry/General/Textures/logo.png
/Assets/Thry/General/ObjectPool/OneObjectPerPlayerPool.cs
/Assets/Thry/General/ObjectPool/OneObjectPerPlayerPool.asset
/Assets/Thry/General/Materials/mirror-icon.png
/Assets/Thry/General/Materials/TransparentAreaIndicator.mat
/Assets/Thry/General/Materials/MirrorIndicator.mat
/Assets/Thry/General/VRDesktopToggler/VRDesktopToggler.asset
/Assets/Thry/General/VRDesktopToggler/VRDesktopToggler.cs
/Assets/Thry/General/UIToggle/SliderFG.png
/Assets/Thry/General/UIToggle/SliderBG.png
/Assets/Thry/General/UIToggle/sliderOn.anim
/Assets/Thry/General/UIToggle/Toggle.controller
/Assets/Thry/General/UIToggle/Toggle.prefab
/Assets/Thry/General/UIToggle/sliderOff.anim
/Assets/Thry/Clapper/Clapper.unity
/Assets/Thry/Clapper/Clapper 1.prefab
/Assets/Thry/Clapper/ClapperEffect.asset
/Assets/Thry/Clapper/Mirror.prefab
/Assets/Thry/Clapper/clap.mp3
/Assets/Thry/Clapper/Clapper.asset
/Assets/Thry/Clapper/ClapperEffect.cs
/Assets/Thry/Clapper/clap.png
/Assets/Thry/Clapper/Clapper.cs
/Assets/Thry/Clapper/Clap.mat
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