TDA Beach Miku {Lip Sync, Eye Track, 5 Emotes & Modded SDK} Screenshot
Download

1.2K Total Downloads

30.7K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Sauce: https://x-momojuice-x.deviantart.com/art/MMD-Missing-Summer-Gift-TDA-Beach-Models-575426296
I changed the face and body texture because the original were pretty pale which I didn't like so much.

--------------------------------------------------------------------------------------------

!!! THIS AVATAR HAS 34K POLLY'S !!!

Please follow these steps for the avatar to work

1. Import modded SDK
https://drive.google.com/file/d/1wlRK7LaPVtLpdCq03Qu2zOcFPkuNTPVW/view?usp=sharing

2. Import Cubed's Unity Shaders
https://github.com/cubedparadox/Cubeds-Unity-Shaders/releases

3. Import avatar package

If you have any problems with uploading the model, you can find in the VRChatMods Discord server as 'Metal Nips' in greek letters and messege me.

--------------------------------------------------------------------------------------------

TDA Miku HS:
https://vrcmods.com/item/1480-TDA-Miku-HS-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

Fluffy/Pastel Miku:
https://vrcmods.com/item/1606-TDA-Fluffy-Miku-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

--------------------------------------------------------------------------------------------

Other Beach vocaloid models

Gumi:
https://vrcmods.com/item/1604-TDA-Beach-Gumi-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

Luka:
https://vrcmods.com/item/1603-TDA-Beach-Luka-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D
Comments

You must be logged in to comment. Login Now
Nekeuw Author 1528182638 ago

It's a Unity Package.

0
washmental 1528120417 ago

I can not upload this avatar... It dose not have unity file.

0

File Tree (118 files inside Unity Package)


/Assets/Scenes/Beach Miku.unity
/Assets/DynamicBone/Demo/GameController.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Avatars/TDA Luka HS/tga/Body clean luka.tga
/Assets/Avatars/TDA Miku HS/tga/hair_MikuAp_b.tga
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Beach Miku.fbx
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Materials/1.mat
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Materials/3.mat
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Materials/TDA_Miku_Hair_Texture.mat
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Materials/body02_MikuAp.mat
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Materials/20.mat
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Materials/Miku.mat
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Materials/TDA_Miku_Body_Texture 1.mat
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Materials/TDA_Miku_Body_Texture.mat
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Materials/nekomimi.mat
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Materials/TDA_Miku_Face_Texture.mat
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Materials/face_MikuAp.mat
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/Materials/face_Miku.mat
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/tga/Miku.png
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/tga/20.png
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/tga/face_MikuAp.png
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/tga/nekomimi.tga
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/tga/1.png
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/tga/TDA_Miku_Face_Texture.tga
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/tga/face_MikuAp.tga
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/tga/body.png
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/tga/body02_MikuAp.tga
/Assets/Avatars/TDA Miku Swimwear (x-MomoJuice-x)/tga/3.png
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLiteInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Editor/Instant Screenshot/ScreenshotTaker.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/Layout.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/HologramShaderGUI.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/Foldout.cs

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Join Us Now