Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/twilight above 20k.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/twilight above 20k-VRCMods.prefab' and ready-to-open scene 'Assets/twilight above 20k-VRCMods.unity' instead: a prefab of the avatar model 'Assets/MLP Twilight Asset files/Twilight EqG/Twilight3.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.391 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.444x root scale.
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
Need Bad Fluttershy :(
0@MissBun RedfoxEditor has a fluttershy model that I can port for VRChat use but he doesn't want to release that one publicly, unfortunately :(
0i like fluttershy :o
0yeah maybe... ;-)
0Mind doing some more? There's a whole bunch more models that should be rigged! :D
0please make Rarity
0Amazing character, love it :D
0thx :)
0what a time to be alive good job
0i got it good model i love twilight sparkle so much <3
0if you're using an unmodified VRCSDK on your unity, make sure to only upload the scene named "twilight sparkle mmd below 20k" instead of the "twilight sparkle mmd above 20k" one
0it not let to upload
0