It should work the same when scaled so it can probably be used on any head shape.
Edited out of this: https://www.deviantart.com/reseliee/art/Spiked-Face-Mask-DOWNLOAD-650016473
How to setup.
1. Place wherever you want it to be on your avatar.
2. Drag & Drop WL_Mask Body to the Viseme Blend Shape in the Avatar Descriptor (See image 2)
Materials: 2 for the mask and the visemes, you can change it to look however you want.
Dont worry about the line being visible in unity, it's hidden in game with vrc.v_sil when you dont talk.
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How do I put this mask on my avatar's face? I know I have to make it link to a bone, but IDK how.1 Reply
when i put the wl in to the face mesh i can only hear myself and nothing is moving help pls0 Reply
It is just Standard shader with carbon fiber texture you can find from google, Metallic and Smoothness set to 1, i dont know how good Standard shader looks in VRChat but maybe you can try https://vrcmods.com/item/4039-ReroStandard-A-Standard-shader-hack-for-VRChat for it. Visemes are Unlit.
Gotcha, thanks. Can you upload a screenshot of the shaders used in the first picture? I like the look of it and want to try and recreate that shader0 Reply
You can change the materials yourself to whatever you want, i didn't include any in the unity package. Just click the "body" of the mask and drag & drop whatever to mask and visemes material slots. As for the "pulsing", i don't really know.
colors on my import seems to be off. here's a screenshot to show what i mean, http://prntscr.com/mvc41w
all the materials in the import seem to have been messed up i suppose this is what i looks like in game http://prntscr.com/mvc4tx, the lines also seem to pulse into the face alot when i am playing music through a soundboard. any help with either these problems is appreciated
Yes you can, you can change material on the mask and the visualization.
Can i put a new material on it to change the shader on it or does that destroys the speaking visualization?0 Reply