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'NOTE: This model and more models I will be uploading has a weird bug where the shoulders are very wide. I'm not sure what causes this and I don't think I can fix it. The model really isn't originally made for VRChat. But I hope you enjoy the model.
Furrygirlemily, I can, but I'm currently having an issue in Unity that I'm not sure how to fix. I'll get them uploaded as soon as I fix this problem
Hey Beathix, I haven't really been "creating" the eye bones, but I have a mmd plugin where it can automatically activate eye tracking on the model super easily. I just have to press a few settings. There is a Kakashi model already on this site, but I can make another one with eye tracking if you want. I pretty much learned how I do everything from this video: https://www.youtube.com/watch?v=khCALzx24fA&tIf you want to skip to just the eye part, go to 1:28. That's how I do it
Hello monkeysquirts,Have you been creating the eyebones yourself for these models? I've been trying to get kakashi with eyetracking but I can't get it just right. Could you make a kakashi, or more helpful a tutorial on eyebones?Thank you
Prisonedsoul, I'll try but most models of him are from a weird program that makes him turn like blue or purple when put in Unity. Im not sure why this happens but I'll try to find a working model
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Auto-fixed version available1 fix applied1.2 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Kiba (PTS)/Kiba.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Kiba-VRCMods.prefab' and ready-to-open scene 'Assets/Kiba-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Kiba (PTS)/kiba young.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.37 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Furrygirlemily, I can, but I'm currently having an issue in Unity that I'm not sure how to fix. I'll get them uploaded as soon as I fix this problem
0Could you make a Jiraiya, Tsunade, or Orochimaru?
0Hey Beathix, I haven't really been "creating" the eye bones, but I have a mmd plugin where it can automatically activate eye tracking on the model super easily. I just have to press a few settings. There is a Kakashi model already on this site, but I can make another one with eye tracking if you want. I pretty much learned how I do everything from this video: https://www.youtube.com/watch?v=khCALzx24fA&tIf you want to skip to just the eye part, go to 1:28. That's how I do it
0Hello monkeysquirts,Have you been creating the eyebones yourself for these models? I've been trying to get kakashi with eyetracking but I can't get it just right. Could you make a kakashi, or more helpful a tutorial on eyebones?Thank you
0Ah right dam hope you are able to sort one :-) it'll be great
0Prisonedsoul, I'll try but most models of him are from a weird program that makes him turn like blue or purple when put in Unity. Im not sure why this happens but I'll try to find a working model
0Nice job when are you going to make a madara?
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