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Auto-fixed version available1 fix applied3.0 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Sans/Sans Epictale/Sans.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Sans-VRCMods.prefab' and ready-to-open scene 'Assets/Sans-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Sans/Sans Epictale/Materials/sansv2.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.768 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.3x root scale.
Comments
+IhateMyIife Kek
0i know but im meaning of the way you put in the model XD
0+IHateMyIife "This model has been configured but is not ready for VRChat usage, and is more suitable for development."
0you realize we cant use those for models on vr chat..
0