Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/Nikkei-VRCMods.unity': a scene with the avatar model 'Assets/Nikkei/Nikkei.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/Nikkei-VRCMods.unity' and set the viewpoint to 1.685 m in world (eye level), derived from the rig's eye bones.
Resized the avatar to 1.8 m
The new scene imports the model at 0.009x scale (from 1), so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
dude is this custom?
1Does anyone know where to find another version of this file
0Add a avatar descriptor
0how to fix : Please add a scene descriptor or avatar discriptor to your project.
0Is this a custom avatar?
0Where did you find this custom avatar!?
0Friendly reminder whoever said this was copyrighted is a ******* idiot
0I guess this is used for meme edits
0something nice about F's upload.
0Woah a custom avatar
0