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Description
'She have:
blinking animations
eye tracking
lip sync
dynamic bones
dynamic bone colliders.
8 custom standing emotes
8 custom sitting emotes.
She doesn't have:
hand gestures.
How to install:
1- Be sure you have Cubed's Unity Shaders and the latest SDK.
2- Open Unity.
3- Open (Hatsune Miku Stylish Energy) file and Import.
4- In Unity go to Avatar/Hatsune Miku Stylish Energy and open the file (Open me).
5- Login on your VRChat account and Upload it.
Hey I dragged Cubed's Shaders into assets and then dragged the fbx onto the hierarchy window and went to body and all of the textures are CubedParadox / Flat Lit Toon but it's still all pink, any ideas on how to fix
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Auto-fixed version available2 fixes applied10.9 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.43 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
I need your help if your still here lol
0Thanks. Good to see a not lewded Miku.
0@weewa Try updating it like that and see if in game is still pink, if it is still not working try making a new project and doing all 5 steps.
0Hey I dragged Cubed's Shaders into assets and then dragged the fbx onto the hierarchy window and went to body and all of the textures are CubedParadox / Flat Lit Toon but it's still all pink, any ideas on how to fix
0ok, no problem^^
0@SafaiaNeko No I can't sorry, I'm only sharing the avatars I made for my self.
0Really cool, can you possibly make Green Bristlegrass out of Flower Knight Girl?Please please ^w^
0@Killerbee Thank you.
0Thank you for releasing a fantastic model. Nice to see someone who can decimate a model and keep it looking so well.
0