FIXED TRACKS DETACHING FROM CHASSIS, NO FIRING SOUND, ETC
It is 100% ready to upload, VRCMods just sucks at detecting the fact that there is in fact no blueprint attached so I had to mark it as model not avatar.'
This avatar is over the limit, when I mean too many polys, I mean so many that it would crash your game if you tried to use it. Anything higher than 120k is likely to do this, and some Ratte models I tried to use have over 1 million.
Well i think there's another option to bypass the poly Count through the Sdk .... You just have to go Manually to Vrc sdk control panel but before you do that you need to enter Dependicies -> VRChat -> Editor -> VrSdkControlPanel .. and after you have reached the Sdk control panel .. you need to scroll all the way down and find the Part where it say's "Count Polys 20000" just Change whatever amount you wanted it to be .. and save the Current changes ... there hope it'll work for those who are willing to upload High Polys ... Good Luck on the Upcoming Models! And btw why are these Model are Disabled is there something wrong that may have affect the Model itself?
@COMPETIZIONE also I do know there is a ratte model somewhere in the World of Tanks files (still there from the april fool's event), but I'm not sure where exactly it is or if it has an absurd number of polys or not.
@music4ever the tracks themselves are possible, but the roadwheels would take a lot more than I'm willing to do, especially when people want other tanks to be made@COMPETIZIONE good ratte models are hard to find but I'll try. So far they are either so immensely high on poly's (1 mil+) or so lowpoly that you can't even tell it's supposed to specifically be a ratte
That would be Fascinating if you could do such a gorgeous model from World Of Tanks ... Thumbs up for this Amazing Model Red! 10/10 Would download again ...
It is an Object 252U from world of tanks. Basically a pimped out IS-3. I plan to do more common tanks in the future such as:MausShermanT-34KV-2CromwellTiger I and IIPanzer IVAnd maybe even a M1 Abrams.
@LuigiDV do the pink particles occur near the barrel or the projectile?If I deleted a material on accident it would be helpful to know which one, thanks!
ok i tested it....animation do work for example shooting and rotating turret but the reload sound doesn't work and when it shoots it shoots pink particles :)
I reused some animation clips from another avatar and may have missed a few unused properties when going through them. If there is any issue with the animations let me know and I'll re-test the avatar. I downloaded the updated one myself, extracted it in a blank unity project, uploaded it to my account and it appeared to work fine for me.
now there was no problem with the uncompressing but....when i go to animations tab i see 3 files in yellow...vehicles\\russian\\r134_object_252U\\normal\\lod0\\chassis.primitives_processed~8~1/2/3/4(they are yellow) but 7/5/6 are fine......is that normal??
Attention all:Please keep in mind that this is not a simple model in the least. If there are issues here and there I will do my best to fix them in a timely manner.
Also I didn't think to separate the sdk from the rest of it which will make it small enough so I don't need to use an external link so I'll re upload this later and link to just the sdk instead.
So, uhh ... what is it about this that apparently violates the guidelines? I really want another tank that functions under my belt, but it's got me hesitant.
5 of 5 free downloads left today.Sign up to get 100 downloads per day for free.
Auto-fixed version available2 fixes applied32.5 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Tank/252u.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/252u-VRCMods.prefab' and ready-to-open scene 'Assets/252u-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Tank/northern/碧彩式_北方棲姫.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.544 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.4x root scale.
Added multi-avatar upload instructionsThe package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
how to download
0Thank you all for 1000!!!
0This avatar is over the limit, when I mean too many polys, I mean so many that it would crash your game if you tried to use it. Anything higher than 120k is likely to do this, and some Ratte models I tried to use have over 1 million.
0Well i think there's another option to bypass the poly Count through the Sdk .... You just have to go Manually to Vrc sdk control panel but before you do that you need to enter Dependicies -> VRChat -> Editor -> VrSdkControlPanel .. and after you have reached the Sdk control panel .. you need to scroll all the way down and find the Part where it say's "Count Polys 20000" just Change whatever amount you wanted it to be .. and save the Current changes ... there hope it'll work for those who are willing to upload High Polys ... Good Luck on the Upcoming Models! And btw why are these Model are Disabled is there something wrong that may have affect the Model itself?
0@COMPETIZIONE also I do know there is a ratte model somewhere in the World of Tanks files (still there from the april fool's event), but I'm not sure where exactly it is or if it has an absurd number of polys or not.
0@music4ever the tracks themselves are possible, but the roadwheels would take a lot more than I'm willing to do, especially when people want other tanks to be made@COMPETIZIONE good ratte models are hard to find but I'll try. So far they are either so immensely high on poly's (1 mil+) or so lowpoly that you can't even tell it's supposed to specifically be a ratte
0tiny questioncan you possibly make the tracks move or it's just to much for the SDK??
0That would be Fascinating if you could do such a gorgeous model from World Of Tanks ... Thumbs up for this Amazing Model Red! 10/10 Would download again ...
0Just another tank suggestions like the P.1000 Ratte , JgPz.E100 , E 50M , Grille15 , Leopard 1 IS-7 , IS-4 , Obj.140 , T-62A , OBj.268 , Obj.263 , Obj.261 , Fv215B(183) , FV4202 , Fv215B
0I think you need to manually import the Sounds given to the model's file ...
0nice thanks but .. i can't reload sound i just press f1 and f2 and spin to turret no sound .. and no reload sound..
0I love the T95, sure thing! Same with the Defender.
0Cheers for the upload, though I'm curious if it'd ever be possible to see some Defender textures for a bit of extra spice?
0man! love this avatar!!! t95 doom turtle?
0It is an Object 252U from world of tanks. Basically a pimped out IS-3. I plan to do more common tanks in the future such as:MausShermanT-34KV-2CromwellTiger I and IIPanzer IVAnd maybe even a M1 Abrams.
0can i ask , what's the name of the tank. like T-72 or something?
0@a tryhard ghost Yes but please don't steal credit for the turret rotation mechanics.
0Avatar version 1.2:I found the pink particles in unity and fixed them.
0the pink particles i found when i shoot and the smoke particles at the rear these ones are pink
0i feel like using this for my E-75 (the one you kept calling a king tiger reee) for the turret and tracks and whatnot
0@LuigiDV do the pink particles occur near the barrel or the projectile?If I deleted a material on accident it would be helpful to know which one, thanks!
0ok i tested it....animation do work for example shooting and rotating turret but the reload sound doesn't work and when it shoots it shoots pink particles :)
0i'll test it now but one thing i like about this custom sdk is 45k poligons but who cares dude
0I reused some animation clips from another avatar and may have missed a few unused properties when going through them. If there is any issue with the animations let me know and I'll re-test the avatar. I downloaded the updated one myself, extracted it in a blank unity project, uploaded it to my account and it appeared to work fine for me.
0now there was no problem with the uncompressing but....when i go to animations tab i see 3 files in yellow...vehicles\\russian\\r134_object_252U\\normal\\lod0\\chassis.primitives_processed~8~1/2/3/4(they are yellow) but 7/5/6 are fine......is that normal??
0Attention all:Please keep in mind that this is not a simple model in the least. If there are issues here and there I will do my best to fix them in a timely manner.
0Try now, i updated it. I fixed the sounds.
0it says that i have access denied when i decompress it
0somethink is not right it says that it's missing some components...so the sound or the animations won't work
0Today I will download and upload this as if I were one of you who are downloading it and address any issues with it.
0The issue with the tracks was already known and fixed, apologies for posting the one where the issue still exists.
0@Red134 oh and i can't find emote and, now this Avatar Abnormal moving Tank Track
0oh jesus RED it's you!!thanks for avatar!!
0@Kyubey thanks for letting me know the sounds won't work, will do!
0i cant heard gun fire and reloaded sound.. can you fix it?
0Also I didn't think to separate the sdk from the rest of it which will make it small enough so I don't need to use an external link so I'll re upload this later and link to just the sdk instead.
0I don't think it violates the guidelines I run around the in these avatars all the time. It put this by default when I uploaded it.
0what happen this avatar?
0So, uhh ... what is it about this that apparently violates the guidelines? I really want another tank that functions under my belt, but it's got me hesitant.
0