Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/Fat Molded1-VRCMods.unity': a scene with the avatar model 'Assets/Resident_Evil_7_Fat_Molded_ZombieAli/Fat Molded1.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 0.714 m in world (eye level), derived from the rig's head bone. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/Fat Molded1-VRCMods.unity' and set the viewpoint to 0.714 m in world (eye level), derived from the rig's head bone.
Comments
pls kill me
0pls maybe
0pls yes
0pls no
0