Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Open Me!.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/LinkNew-VRCMods.prefab' and ready-to-open scene 'Assets/LinkNew-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatars/LinkNew.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.53 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Great looking model. I would say that I wish the hair moved, eyes tracked, and tunic bent to the legs but I don't know how to do that myself. Other than that, I will definitely use it as is because lip tracking is very spot on. Besides, even if the lips didn't track, it would make sense since LINK DOESN'T SPEAK
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