Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Monster Miku Setup.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Monster Miku Setup-VRCMods.prefab' and ready-to-open scene 'Assets/Monster Miku Setup-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Monster Miku/monster miku.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.041 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.1x root scale.
Comments
I notice there are some animation overrides for gestures, but actually, the fingers haven't been mapped, and the rig lacks fingers, so it won't be possible to use them anyway.
0this is worthy of a fap
0One of my friends already made that model in VRChat a long time ago.
0uh....
0