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Description
'Moon Presence from Bloodborne
Extracted from game files
Heavily decimated, bones removed and tail removed as original model is around 130000 triangles.
Also avaliable on my world "Webway"
Requires cubed shaders.
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Auto-fixed version available1 fix applied2.3 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Avatars/Bloodborne Moon presence/Moon presence.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Bloodborne Moon presence tpose (1)-VRCMods.prefab' and ready-to-open scene 'Assets/Bloodborne Moon presence tpose (1)-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatars/Bloodborne Moon presence/Bloodborne Moon presence tpose.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 2.68 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.57x root scale.
Comments
Kudo's on the rip.
0more avatars from bloodborne!
0CREEPY!!! Nice port!
0mind posting a non decimated version of the moon presence my dude
0HOLY **** YES
0