Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Strider2.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Strider2-VRCMods.prefab' and ready-to-open scene 'Assets/Strider2-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Stryder IMC/Stryder IMC.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 2.323 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.01x root scale.
Added multi-avatar upload instructions
The package contains 3 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
@Woonpng Are you using the package from the link in the Readme.txt file? (The textures were too big for Vrcmods upload limit...)
0It's still not showing the textures when I open the unity package.
0Thanks for the info! I'll update the file asap!
0