Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.81 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
What's the suit texture? png none retextured
0Yeah legs still go a little funky when you talk
0Someone pointed this out to me last night when I was running around in this avatar, and I don't know if it was intentional or not:
0The thighs have visemes. As in, whenever I talk, the avatars thighs inexplicably twitch. Uhm, was that purposeful or an oversight?
thank you i love it. but i'm gonna change his suit color to yellow watermelon!!!!!!
0Thanks! I love this model. ^_^
0If the blueprint is still attached make sure to detach it
0