I know this is old but I was able to edit the mesh on the model to make the wings actually look like wings and adding bones to them to allow for dynamic bones on both the wings and tail. Some pics: http://prntscr.com/n49pbvhttp://prntscr.com/n49pll If anyone is still interested in trying out the model (and maybe favoriting it ;P), my name is "JuansTheName" on VRChat.
Great model, but I don't particularly like the wings. The hand claws also look broken.Would had like to see this model with dynamic bones (especially the tail).
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Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 2.659 m in world (eye level) (the rig's head bone). Animation layers and expressions are at SDK3 defaults and may need manual setup.
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I know this is old but I was able to edit the mesh on the model to make the wings actually look like wings and adding bones to them to allow for dynamic bones on both the wings and tail. Some pics: http://prntscr.com/n49pbv http://prntscr.com/n49pll
0If anyone is still interested in trying out the model (and maybe favoriting it ;P), my name is "JuansTheName" on VRChat.
Please show MODEL
0isso aqui não é gigante, tnc
0Great model, but I don't particularly like the wings. The hand claws also look broken.Would had like to see this model with dynamic bones (especially the tail).
0Are the wings and tail supposed to be stiff as a board or did I (probably) do something wrong?
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