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Auto-fixed version available2 fixes applied15.8 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatarThe package contained no .unity scene and no .prefab. Created 'Assets/V-Bot 2.0 (Corpse) v1.1-VRCMods.unity': a scene with the avatar model 'Assets/0 Avatars/! Corpse/V-Bot 2.0/V-Bot 2.0 (Corpse) v1.1.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 0.298 m in world (eye level), derived from the rig's head bone. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar DescriptorAttached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/V-Bot 2.0 (Corpse) v1.1-VRCMods.unity' and set the viewpoint to 0.298 m in world (eye level), derived from the rig's head bone.
Comments
https://tenor.com/bgdp1.gif
3Nice ,that's my new test dummy for my animations lmao
2no
2no
1Hey I had a problem with the avatar as it didnt show up on the Hierarchy how could I fix this?
0How do I properly add the textures in unity to make it chrome?
0No
0Yes, xbox **** off
0Yes
0Yes
0metal chicken.
0