Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Klayman/Klayman Avatar.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Klayman Avatar-VRCMods.prefab' and ready-to-open scene 'Assets/Klayman Avatar-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Klayman/Custom Edited - The Neverhood Customs - Klaymen.dae' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.702x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.07 to 0.702, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
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0The bones of the hands are not placed, use this avatar once on a map and it worked, could you do it so you can use it with the hands of vr?
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