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Swimsuit Roll  Screenshot Swimsuit Roll  Screenshot
Download

43 Total Downloads

1.8K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


So What You Need Is

The Newest SDK 3.0

PoiToon7.3.50_and_8.0.426

Toggles Are Alt Skin And Pool Tube

Credits

Locomotion fix - WetCat

Everything Else - Capcom

Rules Are!

1.You CAN NOT claim this avatars as your own.

2.You are not allowed to sell the model in any way.

3.You can freely change the color or accessories but prohibit claiming to be made by you.

4,You Are Allowed Add Your Own Dances To These Models. Please Enjoy Her.

Tags


megaman

Assets (299 files inside Unity Package)


/Assets/csc.rsp
/Assets/latest (5).png
/Assets/Swimsuit Roll Done.fbx
/Assets/Scenes/SampleScene.unity
/Assets/Swimsuit Roll Done.fbm/ch_040_000.png
/Assets/WeFixUrProblem/Locomotion(for ALL)/Additive-Layer.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/Discord.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/LITE Controller.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/Youtube Tutorial.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/LocomotionFIX_LITE.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/LocomotionFIX_v5.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/version.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/ReadMe.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/FBT Floating.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/FULL Locomotion Menu.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/ParameterSample.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/Stationarymenu 1.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose(ByWetCat)Free.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/fbt_idle_pose.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/StandAnim_NewUpdate.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose_By_WetCat(lewd).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/zero.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/crounching(VR).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/crounching(Kitty).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose(Meow)_by_wetcat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/additive_disabled.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/wetcat/maleAnimsitpose_By_wetCat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/Previews/Preview1(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/tpose-copy.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouch_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouch_idle2(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/prone_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/laydown-side-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/standing_idle2(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/laydown-back-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchsit-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchsit-leanedback-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchside-stationaty(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/standing_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Action-Layer.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Emotes.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Emotes Seated.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/ActionMask.mask
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Emotes Standing.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/afkanim/AFKpose(sit-sleepy)_by_Gireison.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/afkanim/AFKpose(sleepy)By_WetCat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/FBT-Crouch.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Prone2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/blend-FBT.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Prone.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Prone.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Crouch2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/blend_vr_only_unused.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/FBT-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Crouch.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Stand2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Crouch.asset
/Assets/Girl Controller/Hands.controller
/Assets/Girl Controller/Alt Off.anim
/Assets/Girl Controller/Tube On.anim
/Assets/Girl Controller/FX.controller
/Assets/Girl Controller/Middle Finger.anim
/Assets/Girl Controller/Menu.asset
/Assets/Girl Controller/Action.controller
/Assets/Girl Controller/AFKPose_By_WetCat.anim
/Assets/Girl Controller/Parameters.asset
/Assets/Girl Controller/Alt On.anim
/Assets/Girl Controller/Tube Off.anim
/Assets/Materials/Body 1.mat
/Assets/Materials/matcaphair.png
/Assets/Materials/Hair 1.mat
/Assets/Materials/T_Matcap_MC (6).png
/Assets/Materials/ch_040_001.mat
/Assets/Materials/Face.mat
/Assets/Materials/ch_040_001.png
/Assets/Materials/latest (5).mat
/Assets/Materials/ch_029_000.png
/Assets/Materials/Hair.mat
/Assets/Materials/ch_040_000.png
/Assets/Materials/ch_040_000.mat
/Assets/Materials/Body.mat
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/Body 1/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/Hair 1/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiMatcap.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiV2F.cginc
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/Assets/Materials/OptimizedShaders/Hair/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiFrag.cginc
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/Assets/Materials/OptimizedShaders/Hair/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiMath.cginc
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/Assets/Materials/OptimizedShaders/Body/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/Body/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/Body/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_FunctionsArtistic.cginc
/Assets/Skybox/Sky Box.mat
/Assets/Skybox/0e63b6e1-0974-47c4-852a-ff94107a4a59_scaled.jpg
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