Support Us and Enjoy an Ad-Free Experience!

We understand that ads can sometimes be a bit intrusive.

If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:

Upgrade to Ad-Free Experience

Downloading Swimsuit Roll

Complete captcha to start download (unitypackage)

We value your computer's safety. Upon uploading a file, our systems dissect, scan for malware, and validate integrity. Next, our community manually reviews each asset for appropriateness. Our meticulous two-tiered process ensures only safe, quality assets reach you.
Uploaded ago
Updated the file ago
File Size: 6.9 MB
File Type: UNITYPACKAGE
Last Updated: ago
VRChat Avatar Descriptor: true
Unity Version: 2019.4.31f1
VRChat SDK3: true
Lip Sync: true
Data checked: ago

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Explore the Forum Join Us Now

File Contents

/Assets/csc.rsp
/Assets/latest (5).png
/Assets/Swimsuit Roll Done.fbx
/Assets/Scenes/SampleScene.unity
/Assets/Swimsuit Roll Done.fbm/ch_040_000.png
/Assets/WeFixUrProblem/Locomotion(for ALL)/Additive-Layer.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/Discord.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/LITE Controller.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/Youtube Tutorial.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/LocomotionFIX_LITE.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/LocomotionFIX_v5.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/version.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/ReadMe.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/FBT Floating.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/FULL Locomotion Menu.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/ParameterSample.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/Stationarymenu 1.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose(ByWetCat)Free.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/fbt_idle_pose.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/StandAnim_NewUpdate.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose_By_WetCat(lewd).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/zero.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/crounching(VR).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/crounching(Kitty).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose(Meow)_by_wetcat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/additive_disabled.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/wetcat/maleAnimsitpose_By_wetCat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/Previews/Preview1(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/tpose-copy.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouch_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouch_idle2(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/prone_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/laydown-side-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/standing_idle2(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/laydown-back-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchsit-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchsit-leanedback-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchside-stationaty(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/standing_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Action-Layer.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Emotes.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Emotes Seated.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/ActionMask.mask
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Emotes Standing.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/afkanim/AFKpose(sit-sleepy)_by_Gireison.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/afkanim/AFKpose(sleepy)By_WetCat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/FBT-Crouch.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Prone2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/blend-FBT.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Prone.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Prone.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Crouch2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/blend_vr_only_unused.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/FBT-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Crouch.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Stand2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Crouch.asset
/Assets/Girl Controller/Hands.controller
/Assets/Girl Controller/Alt Off.anim
/Assets/Girl Controller/Tube On.anim
/Assets/Girl Controller/FX.controller
/Assets/Girl Controller/Middle Finger.anim
/Assets/Girl Controller/Menu.asset
/Assets/Girl Controller/Action.controller
/Assets/Girl Controller/AFKPose_By_WetCat.anim
/Assets/Girl Controller/Parameters.asset
/Assets/Girl Controller/Alt On.anim
/Assets/Girl Controller/Tube Off.anim
/Assets/Materials/Body 1.mat
/Assets/Materials/matcaphair.png
/Assets/Materials/Hair 1.mat
/Assets/Materials/T_Matcap_MC (6).png
/Assets/Materials/ch_040_001.mat
/Assets/Materials/Face.mat
/Assets/Materials/ch_040_001.png
/Assets/Materials/latest (5).mat
/Assets/Materials/ch_029_000.png
/Assets/Materials/Hair.mat
/Assets/Materials/ch_040_000.png
/Assets/Materials/ch_040_000.mat
/Assets/Materials/Body.mat
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/Body 1/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/Body 1/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/Hair 1/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_PoiMatcap.cginc
/Assets/Materials/OptimizedShaders/Hair 1/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_PoiMatcap.cginc
/Assets/Materials/OptimizedShaders/ch_040_000/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/Hair/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_PoiMatcap.cginc
/Assets/Materials/OptimizedShaders/Hair/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/Face/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/Face/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/Face/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_PoiMatcap.cginc
/Assets/Materials/OptimizedShaders/ch_040_001/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/Body/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/Body/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/Body/CGI_FunctionsArtistic.cginc
/Assets/Skybox/Sky Box.mat
/Assets/Skybox/0e63b6e1-0974-47c4-852a-ff94107a4a59_scaled.jpg