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Description
So What You Need Is
The Newest SDK 3.0
PoiToon7.3.50_and_8.0.426
Credits
Locomotion fix - WetCat
Model- Mu-Busan
Textures - Me ( SadBunny )
Rules Are!
1.You CAN NOT claim this avatars as your own.
2.You are not allowed to sell the model in any way.
3.You can freely change the color or accessories but prohibit claiming to be made by you.
Please Enjoy Her.
Assets (266 files inside Unity Package)
/Assets/csc.rsp
/Assets/Mcdonald's Miku - SampleScene - PC
Mac & Linux Standalone - Unity 2019.4.31f1 Personal_ _DX11_ 2_3_2023 9_43_44 AM (2).png
/Assets/Mcdonald's Miku.unity
/Assets/Mcdonald's Miku.fbx
/Assets/WeFixUrProblem/Locomotion(for ALL)/Additive-Layer.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/Discord.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/LITE Controller.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/Youtube Tutorial.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/LocomotionFIX_LITE.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/LocomotionFIX_v5.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/version.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/ReadMe.txt
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/FBT Floating.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/FULL Locomotion Menu.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/ParameterSample.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/Stationarymenu 1.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose(ByWetCat)Free.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/fbt_idle_pose.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/StandAnim_NewUpdate.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose_By_WetCat(lewd).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/zero.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/crounching(VR).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/crounching(Kitty).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose(Meow)_by_wetcat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/additive_disabled.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/wetcat/maleAnimsitpose_By_wetCat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/Previews/Preview1(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/tpose-copy.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouch_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouch_idle2(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/prone_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/laydown-side-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/standing_idle2(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/laydown-back-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchsit-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchsit-leanedback-stationary(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchside-stationaty(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/standing_idle(ByGireison).anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Action-Layer.controller
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Emotes.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Emotes Seated.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/ActionMask.mask
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/Emotes Standing.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/afkanim/AFKpose(sit-sleepy)_by_Gireison.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/Actionlayer/afkanim/AFKpose(sleepy)By_WetCat.anim
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/FBT-Crouch.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Prone2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/blend-FBT.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Prone.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Prone.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Crouch2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/blend_vr_only_unused.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/FBT-Stand.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Crouch.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Stand2.asset
/Assets/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Crouch.asset
/Assets/Girl Controller/Hands.controller
/Assets/Girl Controller/Middle Finger.anim
/Assets/Girl Controller/Action.controller
/Assets/Girl Controller/AFKPose_By_WetCat.anim
/Assets/FX/Boob Small.anim
/Assets/FX/Boob Big.anim
/Assets/FX/Cherry On.anim
/Assets/FX/Menu.asset
/Assets/FX/Hastune Miku 3_0.controller
/Assets/FX/Parameters.asset
/Assets/FX/Cherry Off.anim
/Assets/Mcdonald's Miku.fbm/shorts.tga
/Assets/Materials/hair2.png
/Assets/Materials/c2.png
/Assets/Materials/z2-c1.mat
/Assets/Materials/hair2.mat
/Assets/Materials/c1.png
/Assets/Materials/zz-face-e-t.mat
/Assets/Materials/c2-green.mat
/Assets/Materials/z-hair.mat
/Assets/Materials/body.png
/Assets/Materials/hair.png
/Assets/Materials/shorts.mat
/Assets/Materials/Mcdonald's Miku - SampleScene - PC
Mac & Linux Standalone - Unity 2019.4.31f1 Personal_ _DX11_ 2_3_2023 9_43_44 AM (2).mat
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/zz-face-e-t/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/shorts/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/shorts/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/z2-c1/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/z2-c1/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/z-hair/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/z-hair/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/hair2/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/hair2/CGI_FunctionsArtistic.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiDefines.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiData.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiFrag.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiShadowVert.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiGrab.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiVertexManipulations.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiBackFace.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiDithering.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiVert.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_Poicludes.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiMainTex.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiWireframe.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiPenetration.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiAlphaToCoverage.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiMath.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiTessellation.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiShadowFrag.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiMacros.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiShadowIncludes.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiBlending.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiHelpers.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiSpawnInVert.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiSpawnInFrag.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiLighting.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiPass.cginc
/Assets/Materials/OptimizedShaders/c2-green/S_Poiyomi_Toon.shader
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiMirror.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiPassShadow.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_PoiV2F.cginc
/Assets/Materials/OptimizedShaders/c2-green/CGI_FunctionsArtistic.cginc
/Assets/Skybox/Sky Box.mat
/Assets/Skybox/0e63b6e1-0974-47c4-852a-ff94107a4a59_scaled.jpg
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